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HCI intro
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- 1is an area of research and practice that emerged in the late 1970s and early 1980s, initially as an area in Computer ScienceHCI
- 2The rise of the Personal Computer. -The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligence, linguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the 1970s.1970s
- 3Graphical User Interface (GUI). -Graphical User Interface (GUI) is the interface that is designed for the easier understanding of the users of the computers.1980s
- 4The Internet and Collaborative works. -The Internet started journey in ____. So, communications among people became easier. In the consequence of this, many new technologies arrived for better communication.1990s
- 5Mobile Computing -During this time, mobile phones, PDA (Personal Development Assistance), and Smart Phones started and are continously domineering the world.2000s
- 6Computers will communicate through high-speed local networks, nationally over wide-area networks, and portably via infrared, ultrasonic, cellular, and other technologies.Ubiquitous Communication
- 7Systems will have large numbers of functions associated with them. There will be so many systems that most users, technical or non-technical, will not have time to learn them traditionally (e.g., through thick manuals).High Functionality Systems
- 8Computer graphics capabilities such as image processing, graphics transformations, rendering, and interactive animation will become widespread as inexpensive chips become available for inclusion in general workstations.Mass Availability of Computer
Graphics - 9Systems will handle images, voice, sounds, video, text, and formatted data. These will be exchangeable over communication links among users.Mixed Media
- 10The rate at which humans and machines interact will increase substantially due to the changes in speed, computer graphics, new media, and new input/output devices.High-bandwidth Interaction
- 11New display technologies will finally mature enabling very large displays and also displays that are thin, lightweight, and have low power consumptionLarge and Thin Displays
- 12Computation will pass beyond desktop computers into every object for which uses can be found. To some extent, this development is already taking place.Embedded Computation
- 13Interfaces to allow groups of people to coordinate will be common (e.g., for meetings, for engineering projects, for authoring joint documents).Group Interfaces
- 14Ordinary users will routinely tailor applications to their use and will use this power to invent new applications based on their understanding of their domainsUser Tailorability
- 15Public information utilities (such as Compuserve, home banking and shopping, etc.) and specialized industry services (e.g., weather for pilots) will continue to proliferate.Information Utilities
- 16Primarily concerned with the physical characteristics of machines and systems, and how these affect user performanceERGONOMICS
- 17Incorporate the concerns of ergonomics plus more cognitive issues.HUMAN FACTORS
- 18___ deals with theoretical and practical techniques for making successful and usable software.HCI
- 19The design considerations should be:● Easy to learn
● Easy to remember
● Easy to apply to new
problem - 20HCI is a combination of :Psychology
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Engineering - 21HCI is mostly about _________ and _______ rather than mathematics or algorithms.experimental studies
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design techniques - 22These are the input to HCI:computing
ergonomics
sociology
Business & mgnt.
Anthropology (culture, people)
psychology - 23These are the output to HCI:visualization
Ubiquitous computing
CSCW( Computer Supported Coop. Work)
e-learning - 24—
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- 1 HCI Fichas sobre HCI intro, creado por Shiro Midori el 05/12/2021.
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- Shiro Midori
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