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Module 1 - Get to Know MakerCode Arcade

Shannon Anderson-Rush Computer Science AP Inglés 30 fichas

Module 1 - Get to Know MakerCode Arcade

Fichas del conjunto (30)

  1. 1—review the vocabulary for coding an arcade style gamereview the vocabulary for coding an arcade style game
  2. 2Algorithma finite set of instructions that accomplish a specific task
  3. 3Behaviorhow a program functions during execution; often described by how a user interacts with it
  4. 4Boolean valuea variable that is either true or false
  5. 5Code statementa part of program code that expresses an action to be carried out
  6. 6Commentsa form of program documentation written into the program that helps explain what the code is doing. Comments in a program do not affect how a program runs
  7. 7Data abstractionprovides a separation between the abstract properties of a data type and the concrete details of its representation; manages complexity in programs by giving a collection of data a name without referencing the specific details of the representation
  8. 8Elementan individual value in an array/list that is assigned a unique index
  9. 9Eventan occurrence; things that happen; usually associated with an action (i.e. mouse click, button pressed)
  10. 10Event handlerpart of code that 'handles' or listens for a specific type of event; when that event occurs, the code inside the event handler is run
  11. 11Executethe process of running a computer software program, script, or command
  12. 12Expressioncan consist of a value, a variable, an operator, or a procedure call that returns a value; expressions are evaluated to produce a single value
  13. 13Indexa common method for referencing the elements in a list or string using natural numbers
  14. 14Iterationa repeating portion of an algorithm; iteration repeats a specified number of times or until a given condition is met
  15. 15Logic errora mistake in the algorithm or program that causes it to behave incorrectly or unexpectedly
  16. 16Nested conditional statementsconsist of conditional statements within conditional statements
  17. 17Overflow erroran error that occurs when a computer attempts to handle a number that is outside of the defined range of values
  18. 18Program documentationa written description of the function of a code segment, event, procedure, or program and how it was developed
  19. 19Program inputsdata sent to a computer for processing by a program; it can come in a variety of forms, such as tactile, audio, visual, or text
  20. 20Program outputsany data sent from a program to a device; can come in a variety of forms, such as tactile, audio, visual, or text
  21. 21Run-time errora mistake in the program that occurs during the execution of a program; programming languages define their own run-time errors
  22. 22Selectiondetermines which part of an algorithm are executed based on a condition being true or false
  23. 23Sequencingthe application of each step of an algorithm in the order in which the code statements are given
  24. 24Stringan ordered sequence of characters
  25. 25String concatenationjoins together two or more strings end-to-end to make a new string
  26. 26Substringpart of an existing string
  27. 27Syntax errora mistake in the program where the rules of the programming language are not followed
  28. 28Testingusing defined inputs to ensure that an algorithm or program is producing the expected outcomes, in the development process
  29. 29Variablean abstraction inside a program that can hold a value. Each variable has associated data storage that represents one value at a time, but that value can be an array/list or other collection that in turn contains multiple values
  30. 30Variable Typessome programming languages provide types to represent data. These types include numbers, Booleans, arrays/lists, and strings

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AP Computer Science Fichas sobre Module 1 - Get to Know MakerCode Arcade, creado por Shannon Anderson-Rush el 23/05/2022.
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