Mapa mental
Topics
Contenido del mapa
Topics
Accessibility & Internationalisation
- accessibility?
- is the measure of how effectifily all pople with disibilites can access and use a web pages
- screen magnifiers
- software which zooms in one small area of the screen
- Functional cognitive disability
- accessibility?
9-design patterns
- Flow
- a mental state of heightened productivity
- excise
- the effort that is required to be able to do the work
- patterns
- pre-bulit interface solutions to a wide range of common interface problems
- visual flow
- the movement of the users eyes over the page
- visual framework
- all pages has same laout and style and handle different content
- Flow
-8 mobile dev
- context
- any information that characterize the situation of an entity
- context-aware
- application observe the who, where , when, what of entitiy
- vertical stack
- order the mobile pages' content in a vertical colimn with minimal use of side elemnts
- filmstrip
- top level pages are side by side and the user swipes between them
- context
7-behaviour and anaylyics
- usability studies - user testing
- Measured observation of users' behaviour as they engage with your application
- goal: measure the effectivness of a feature set in application
- formal usability lab
- facility design
- system design
- facility design
- Guerrilla user testing
- the art of pouncing on long poeple in cafes and public spaces, and quickly filming them while they use a website for a coupl of minuts
- usability studies - user testing
6-Design Framework and Protoyping
- context scenarios
- brainstorm
- write contect scenarios
- data and functional needs
- user experience requierments
- data needs
- basic unit of data
- functional needs
- basic units of functionality
- posture
- the attitude the application presents to the user
- fidelity
- low fidelity
- more like sketch missing details
- hight fidelity
- similar to finsighed product
- low fidelity
- horizontal prototypes
- prototype across a breadth of features
- vertical prototypes
- exploring a specific feature in detail
- storyboard
- set of drawing about what your interface does and how it is used to accomplish tasks in real usage scenario
- mental models
- mental representation of how something works in real life
- context scenarios
4-Observation and Feedback
- formative-qualitative
- usabiliti ttesting is at the start of the design phase, test with paper-prototype and similar
- quantitative-summative
- usability testing during latter half of the development phase, testing with actuly working prototypes
- ethnography
- ethnography developed as a way to explore the everyday realities of pople l
- holistic
- tiny details into big picture context
- natural settings:
- directlly observe in the things that you are tying to study
- descriptive
- focus on recording behaviour
- formative-qualitative
3- Usability guidelines
- nielsen's principles
- visibility of system status
- match between systems and real world
- user control and freedom
- consistency and standards
- error prevention
- recongination rather than recal
- flexibility and efficenecy of use
- aethetic and minimalist design
- help users recogonize, and recover from errors
- help documentation
- design principles
- proximity
- visibility and visual feedback
- prominence
- bring items that are important to the fore.
- opacity
- bring items into focus
- typeface
- Guide attention
- colour/contrast
- Higher contrast or brighter colours will draw more attention.
- prominence
- Hick’s law
- a mathematical formula describing how long it will take users to choose the item from a set of items
- Fitts’ law
- A mathematical formula that models how accurate users will be when moving the cursor between objects
- nielsen's principles
2-Users and ethics
1- intro to usability
- ISO usability
- the range which a product can be used py users to acheve goals with effecteviness,effeciency, and satisfaction
- Jakob Nielsen’s definition of usability
- quality attribute that helps how a user interface are to use/ also methods for improving ease-ofuse
- ISO usability
Información
- Descripción
- Information Technology Mapa Mental sobre Topics, creado por Ammar Albaqshi el 06/06/2019.
- Creado por
- Ammar Albaqshi
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