Mapa mental
Item2
Contenido del mapa
Item2
Existing Text Based Adventure Games
- Hitchhikers Guide to the Galaxl
- Strong sense of humor, highly immersive narrative, and multiple endings.
- • • Puzzles can sometimes be too difficult, and non-linear text hints can easily lead players astray.
- Strong sense of humor, highly immersive narrative, and multiple endings.
- Forests of Lyrica
- Classic fantasy setting, clear item collection itemsand route selection Routemechanisms.
- Pure text lacks visual buffer, and the combat mode becomes rather monotonous when playing repeatedly.
- Classic fantasy setting, clear item collection itemsand route selection Routemechanisms.
- Hitchhikers Guide to the Galaxl
Ideas for Story
- Add Health Counter
- Description: Introduces an initial health (HP) system.
- Encountering attacks from monsters Monster or witches Witch will deduct HP; if it reaches zero, the game ends.
- Description: Introduces an initial health (HP) system.
- Change to Sci-Fi Story
- A medieval fantasy style has been drastically altered to include a technological feel.
- What was saved was not the "old king ( Old King)," but the AI mastermind that controls the entire galaxy.
- A medieval fantasy style has been drastically altered to include a technological feel.
- Track Player Name
- In-real-time access to variables within a text file Name.
- Dynamically presented in each text dialogue (such as the witch saying, "Hello Name, do you need my help?").
- In-real-time access to variables within a text file Name.
- Add Health Counter
Self-Determined Criteria
- There is a true ending.
- Many different endings
- Happy ending
- Bad ending
- There is a true ending.
Prescribed Criteria
- Your story must have at least 10 different variables in total
- Set ten different standards
- Each variable has different choices.
- Different choices will have different consequences.
- You must have at least two choices for each input (IE. Yes | No, Left | Right, Buy | Sell)
- Each variable has at least two options
- Different choices lead to different results
- Some choices have negative consequences.
- You must use a WHILE loop
- Use a while loop
- Use loops in different places
- The loop works normally.
- You must use variables that match your storyline
- Use variables that match the storyline.
- Variables will affect the storyline
- Different storylines have different variables
- Your story must have at least 10 different variables in total
Coding Constructs
- IF statements
- Differentiate the results of player choices
- Enter your name. If you enter "I am not the hero", end; otherwise, continue.
- Differentiate the results of player choices
- For Loops
- Make the game run smoothly
- Enter name or loop
- Make the game run smoothly
- IF statements
Algorithm Constructs
- Modularisation
- Break down game functionality into independent functions or subroutines.
- Write the "Battle System" and "Shop System Shop" as separate Python function calls.
- Break down game functionality into independent functions or subroutines.
- Iteration
- Repeatedly execute a piece of code until a specific condition is met.
- • • Use a loop FORor WHILEa period until either the Demon King Demon Kingor the player's health reaches zero.
- Repeatedly execute a piece of code until a specific condition is met.
- Selection & Condition
- Different branches will appear depending on the player's choices or conditions.
- • • When encountering a monster, if the player chooses "run away", health points will be deducted; if they choose "fight", a battle will begin.
- Different branches will appear depending on the player's choices or conditions.
- Assignment
- Changes or stores the value of game variables.
- • • When a player buys an item from a shop, the variable Stoneincreases and Purchasethe status is updated.
- Changes or stores the value of game variables.
- Sequence
- The game proceeds linearly step by step.
- Game Start\(\rightarrow \)Enter player nameName \(\rightarrow \)Trigger the opening scene introduction.
- The game proceeds linearly step by step.
- Modularisation
Información
- Descripción
- Mapa Mental sobre Item2, creado por Felix SUN el 20/10/2026.
- Creado por
- Felix SUN
- Visitas
- 1
- Valoración
Más sobre Text-Based Adventure Games