Text-Based Adventure Games
22 resources created by 22 users
This Text-Based Adventure Games page on GoConqr gathers community-made mind maps and a flowchart, covering game ideas, requirements, code constructs and player choices. It is for school students exploring game design and tracing choices, and teachers looking for material to use with students. The page has over 20 resources, including more than 20 mind maps, at secondary school level. Start with a mind map, then follow the choices in the flowchart.
Text-Based Adventure Games
- All Game Design and Development resources
- Game Genres and Platforms13
- Game Design Elements and Frameworks30
- Gamification20
- Game Research and Evaluation6
- Game Concepts and Ideas73
- Game Project Planning and Documentation37
- Game World and Level Design7
- Game Mechanics and Interaction6
- Clicker Games69
- Arcade and Platform Games10
- Game Programming and Engines14
Top Text-Based Adventure Games resources
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72 nodesDigital solutions existing text based a... · Ideas for story · Code Constructs · Algorithim Constructs · Self-Determined Criteria · Prescribed criteria
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52 nodesItem 2 Existing text based A... · Ideas for story · Algorithm constructs · Prescribed criteria · Self - determined cri... · Coding constructs
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28 nodesYear 9 Term 4 Criteria · Game Ideas · Code constructs · Algorithm constructs · Existing text based a...
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50 nodesitem 2 prescribed criteria · self-determined criteria · idea for story · existing text-based a... · algorithm constuct · code construct
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75 nodesText-Based Game Constraints · Requirements · Features of a text ba... · Useablity Principles
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29 nodesTextBased Adventure game Self-Determined Criteria · Prescribed Criteria · Coding Constructs · Algorithm Constructs · Existing Text Based A...
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63 nodesItem2 Existing Text Based A... · Ideas for Story · Self-Determined Criteria · Prescribed Criteria · Coding Constructs · Algorithm Constructs
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48 nodesDigital technologies mind map 2 Existing text based g... · Criteria · Coding constructs · Story brainstorming
Mind maps
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72 nodesDigital solutions existing text based a... · Ideas for story · Code Constructs · Algorithim Constructs · Self-Determined Criteria · Prescribed criteria
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52 nodesItem 2 Existing text based A... · Ideas for story · Algorithm constructs · Prescribed criteria · Self - determined cri... · Coding constructs
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28 nodesYear 9 Term 4 Criteria · Game Ideas · Code constructs · Algorithm constructs · Existing text based a...
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50 nodesitem 2 prescribed criteria · self-determined criteria · idea for story · existing text-based a... · algorithm constuct · code construct
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75 nodesText-Based Game Constraints · Requirements · Features of a text ba... · Useablity Principles
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29 nodesTextBased Adventure game Self-Determined Criteria · Prescribed Criteria · Coding Constructs · Algorithm Constructs · Existing Text Based A...
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63 nodesItem2 Existing Text Based A... · Ideas for Story · Self-Determined Criteria · Prescribed Criteria · Coding Constructs · Algorithm Constructs
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48 nodesDigital technologies mind map 2 Existing text based g... · Criteria · Coding constructs · Story brainstorming
Flowcharts
More Game Design and Development topics
About Text-Based Adventure Games
GoConqr OriginalStart with the game ideas
Begin with the mind map that describes a text-based adventure game as a game where interaction takes place through on-screen words. It also raises constraints, including a lack of hints. Use it to get oriented before moving to the maps that explore requirements and possible designs.
Next, open Digital solutions. Its branches bring together existing games, story ideas, code constructs, algorithm constructs and criteria. You can follow one branch at a time and note how the ideas might relate to a game design.
Explore requirements and choices
Text-Based Game groups requirements, features, constraints and usability principles. Its requirements include working in a web browser and on different operating systems. Compare these branches with the criteria in Digital solutions. Consider what each map asks a designer to think about before making a game.
Another mind map brings together game ideas, code and algorithm constructs, a combat system, tools and shops, and choice influence. Use it to see how a map can organize several parts of a game idea in one place.
Follow a path through the flowchart
Adventure game flowchart offers a different way to look at choices. It starts with a choice between the jungle and the train station, then includes decisions about crossing a river and entering a treehouse. Follow a path through the chart and compare its decisions with the choice-related ideas in the mind maps.
There are no quizzes listed on this topic page, so the flowchart can be a useful starting point for tracing choices alongside the maps.
Place the topic in the unit
Text-Based Adventure Games is a section of Game Design and Development in Computing and ICT (programming, computer science, digital skills, educational technology). The maps connect game ideas with criteria, requirements and constructs within that unit. Choose a branch from a map and use it as a starting point for your own game idea.
Frequently asked questions
Which resource should I start with?
Start with the mind map that explains text-based adventure games through on-screen words and discusses constraints such as a lack of hints. Then explore Digital solutions for story ideas, existing games, criteria and constructs. Together, these give you a way to move from an introduction to the topic toward planning a game.
What do the mind maps cover?
The page has more than 20 mind maps. They cover ideas for stories and games, existing games, user requirements, criteria, code constructs and algorithm constructs. Some also look at constraints, usability and choices. You can open a map that matches the part of game design you want to explore.
Are these resources free to use?
Yes. Every resource listed on this page is free to open and study without an account. The resources were made by GoConqr users. A free account also lets you make your own quizzes, mind maps, flashcards and notes, and saves your quiz scores.
Is there a way to trace choices on the page?
Yes. Adventure game flowchart starts with a choice between the jungle and the train station. It also includes decisions about crossing a river and entering a treehouse. Follow a path through it, then look at the mind maps for ideas about how choices can fit into a game design.