¡GoConqr estrena diseño! Cuéntanos qué te parece.

Mapa mental

Virtual Reality Glasses

Megan Spears ESS Inglés

Contenido del mapa

Virtual Reality Glasses

  1. Advantages

    • 1. Immersive, Real- Life Experiences
      • Learning through virtual reality provides students real life experiences that can not be achieved within the classroom. Not only does the technology engage the learn, but allows students to be present and "in" the learning. This could make a significant impact on low- performing students. As Chris Dede wrote, "Digital immersion allows these (low-performing) students to build confidence in their academic abilities by stepping out of their real-world identity of poor performer academically, which suggests that immersive media may have the potential to release trapped intelligence and engagement in many learners."(Dede, "Immersive Interfaces for Engagement and Learning", 2009, p. 67). As chapter two states, all learners should benefit from available technology. From Driver's Ed stimulations or a cells lesson in biology to virtual field trips to Niagara Falls or the Amazon, virtual reality can engage students in real-life, enriching educational experiences.
        • SOURCE: Dede, C. (2009). Immersive Interfaces for Engagement and Learning. Science AAAS, 323, 66-69. doi:10.1126/science.1167311
    • 2. Learning Types
      • Virtual Reality can be incorporated in a variety of educational environments including self- contained classrooms, biology labs, and work cooperatives offered at school. As stated on the Virtual Reality Society website, "The graphical nature of this (virtual reality) technology combined with an explorative approach, physical interaction and an intuitive interface makes it an ideal vehicle for delivering information to a mixed ability classroom."("Teaching and virtual reality", 2016). In the typical classroom teachers can implement a Universal Design for Learning , as suggested in chapter two, to meet the needs of each student as well as allow them to experiment with their learning atmosphere.
        • SOURCE: Teaching and virtual reality. (2016, January 09). Retrieved February 05, 2017, from http://www.vrs.org.uk/virtual-reality-education/teaching.html
    • 3. Cooperative/ Collaborative/ Creative Learning
      • In chapter two of "Educational Leadership: Preparing School Administrators for a Digital Age" it discusses the demanding needs of the 21st century. Specifically it says that we need to teach students how to collaborate and "design new learning environments that easily support the established pedagogical goals of the school district." (Garland & Tadeja, Educational leadership and technology: preparing school administrators for a digital age, 2013, p. 23). Teachers could used virtual reality glasses and equipment to align curriculum to technology standards while adhering to their district's goals. While using the vitural reality glasses, students can interact and collaborate with other students or avatars. In the virtual simulations, students can work together to create various models, interact with various items, and learn from each other.
        • SOURCE: Garland, V. E., & Tadeja, C. (2013). Educational leadership and technology: preparing school administrators for a digital age. New York: Routledge.
    • 4. On-site Assessment and Feedback
      • Virtual reality within the classroom can offer teachers an authentic , embedded approach to assess learning. This assessment is on the process on which a learner comes to a solution instead of the solution itself. With that, teachers can provide immediate feedback and even assist learners through the process when they get stuck.
  2. Disadvantages

    • 1. Costly Investment
      • Virtual reality glasses would have to be purchased in bulk, along with the device (phone) that is complementing the technology. With that, apps or devices such as physical manipulators would have to be purchased for full VR integration. To address this need, some school may implement in small chunks. However, as Sam Harris outlines in her article, " restricting the availability of resources limits the flexibility of employees." (Harris, "Benefits And Drawbacks Of Using Virtual Reality In Learning And Development", 2016). Teachers must apply for individual grants and administrators must research cost- effective approaches on implementing this technology.
        • SOURCE: Harris, S. (2016, October 11). Benefits And Drawbacks Of Using Virtual Reality In Learning And Development. Retrieved February 06, 2017, from https://elearningindustry.com/virtual-reality-in-learning-and-development
    • 3. Can Produce Fatigue & Anxiety
      • Students who are engaged in an alternative world may experience anxiety when they reengage with the real- world around them. Furthermore, an article outlining the benefits of VR glasses notes that, "wearing them for long periods of time produces fatigue and an unsettling feeling of enclosure." (Advantages & Disadvantages of Virtual Reality). In the classroom, students who feel uncomfortable int he setting may not engage or receive efficient instruction. This may lead to disengagement with the class and failure to achieve the learning objective.
        • SOURCE: Advantages & Disadvantages of Virtual Reality. (n.d.). Retrieved February 05, 2017, from https://www.techwalla.com/articles/advantages-disadvantages-of-virtual-reality
    • 4. Lack of Laws to Protect Users
      • As of now, there are now laws concerning virtual reality worlds within the realm of education. Students and teachers interacting within the simulated environments are not protected. This opens a door for lawsuits towards the school district, administrator, and school staff.
    • 2. Lack of Social Interaction
      • As noted in the article "Advantages & Disadvantages of Virtual Reality", students who are so immersed within a simulated environment lose the ability to interact appropriately in real life. In turn, this creates a problem for the digital native students when they enter the work force and are required to communicate and collaborate with real life humans. The article reads, "VR leads to desensitizing results that interfere with the ability to perceive and react to real experiences, or that encourage the choice of VR over real life." (Advantages & Disadvantages of Virtual Reality). Students who begin to choose VR over real life experiences will stay in their bubble and will not gain vital social skills required for success in the real world.
        • SOURCE: Advantages & Disadvantages of Virtual Reality. (n.d.). Retrieved February 05, 2017, from https://www.techwalla.com/articles/advantages-disadvantages-of-virtual-reality
  3. Digital Natives

    • Digital natives, the students, are likely to be in-tune with virtual reality environments and often seek this type of engagement for recreational use. digital natives can connect to this media and can use it to further innovate new approaches to problem solving and collaborating.
  4. Digital Immigrants

    • Digital immigrants, likely to be the administrators or teachers, are often skeptical about these devices. These individuals are intimidated by the virtual world because they do not have experience with interacting in a virtual world daily. Unlike the nati

Información

Descripción
ESS Mapa Mental sobre Virtual Reality Glasses, creado por Megan Spears el 06/02/2017.
Creado por
Megan Spears
Visitas
0
Valoración

Escríbenos

¿Sobre qué es tu mensaje?

¿Qué te parece el nuevo diseño?

¿Te gusta?