Mapa mental
Unit 2.2 Programming Techniques
Contenido del mapa
Unit 2.2 Programming Techniques
Key Words
- Variables - Contain preset, changeable information that can be altered throughout the code
- Constant - Contains fixed information that is the same whilst the code is running.
- Operators - They represent the operations being performed on the data
- Concatenate - Join together
- Sequencing - This allows us to solve complex tasks through a number of simple steps. A step by step solution.
- Selection - Changes the flow of a program, depending on a set of conditions. Used for validation, calculation & making sense of a user's choices
- Iteration - Repeating things over and over
- Stepping - Skipping things in an iteration
- EOF - End of File
- EOL - End of Line
- SQL - Standard Query Language, a popular human-readable programming language
- Parameter - A special name given to a variable that is passed into a subfunction.
Operators - Represent the operations being performed on the data.
- +-x/ - The 4 Basic Maths Operations
- ^ - Exponentiation or Indices
- MOD - Modulus, Shows the remainder
- DIV - Quotient, shows the whole divided number
Data Types
- Integers - Whole Numbers
- Floats / Reals - Numbers with a fractional / decimal part
- Strings - Text in a program
- Booleans - True / False Statements
Two Basic Programming Constructs
- Sequenceing
- Selection
What is Casting?
- Change how a variables data type is interpreted
- str(123) Converts 123 into a string
- int("123) Converts "123" into an integer
Databases and Arrays
- Arrays are ordered collections of related data where each element is accessible by an index (Number)
- They can come as 1D or 2D
- 1D arrays use one index whereas 2D arrays uses 2 indexes, similar to co-ordinates
- 2D arrays use numeric index instead of names
- Record - A specific row of information referring to one specific entity.
- Fields - A single cell in the database.
Procedures store a set of instructions under one name whereas functions are called by assign their return value to something.
Subroutines are repeatable sections of code
Información
- Descripción
- My Unit 2.2 Computing Mind Map
- Creado por
- Mathew Wheatley
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- 190
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