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Mapa mental

GAMIFICATION

ADRIANA CULQUI Español

GAMIFICATION

Contenido del mapa

GAMIFICATION

  1. CONCEPT

    • Gamification is the use of elements of game design in contexts not related to games. It is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems
  2. BENEFITS

    • Causes more attention and motivation in a natural way
    • Students participate actively in class
    • A better learning experience
    • Instant feedback
    • Better learning environment.
  3. DISADVANTAGES

    • Students can be distracted
    • The design of the challengues and the setting of the content can seem trivial and boring
  4. HOW TO IMPLEMENT?

    • 1.- Determination of learners’ characteristics
    • 2,. Definition of learning objectives
    • 3.- Creation of educational content and activities for gamification
      • Multiple performances –
      • Feasibility
      • Increasing difficulty level
  5. TECHNIQUES

    • SOFTWARE TOOLS
      • Socrative
      • Kahoot!
      • ,FlipQuiz
      • Duolingo
      • Ribbon Hero
      • ClassDojo
      • Goalbook.
  6. CLASSROOM PROJECT

    • ADRIANA CULQUI

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Descripción
Mapa Mental sobre GAMIFICATION, creado por ADRIANA CULQUI el 13/05/2020.
Creado por
ADRIANA CULQUI
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