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GAMIFICATION

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GAMIFICATION
CONCEPT
- Gamification is the use of elements of game design in contexts not related to games. It is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems
BENEFITS
- Causes more attention and motivation in a natural way
- Students participate actively in class
- A better learning experience
- Instant feedback
- Better learning environment.
DISADVANTAGES
- Students can be distracted
- The design of the challengues and the setting of the content can seem trivial and boring
HOW TO IMPLEMENT?
- 1.- Determination of learners’ characteristics
- 2,. Definition of learning objectives
- 3.- Creation of educational content and activities for gamification
- Multiple performances –
- Feasibility
- Increasing difficulty level
TECHNIQUES
- SOFTWARE TOOLS
- Socrative
- Kahoot!
- ,FlipQuiz
- Duolingo
- Ribbon Hero
- ClassDojo
- Goalbook.
- SOFTWARE TOOLS
CLASSROOM PROJECT
- ADRIANA CULQUI
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- Mind Map on GAMIFICATION, created by ADRIANA CULQUI on 13/05/2020.
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- ADRIANA CULQUI
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