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Programming - Definitions

Ali Albeerdy Computing GCSE Inglés 5 fichas

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  1. 1SequenceOne of the three basic logic structures in computer programming. The other two logic structures are selection and loop. In a sequence structure, an action, or event, leads to the next ordered action in a predetermined order. ... The term sequence can be applied to video, audio, or graphics.
  2. 2SelectionOne of the three basic logic structures in computer programming. The other two logic structures are sequence and loop. In a selection structure, a question is asked, and depending on the answer, the program takes one of two courses of action, after which the program moves on to the next event.
  3. 3IterationIteration is the act of repeating a process, either to generate an unbounded sequence of outcomes, or with the aim of approaching a desired goal, target or result. Each repetition of the process is also called an "iteration", and the results of one iteration are used as the starting point for the next iteration.
  4. 4Data TypesIn computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support various types of data, for example: real, integer or Boolean.
  5. 5Variablen programming, a variable is a value that can change, depending on conditions or on information passed to the program. Typically, a program consists of instruction s that tell the computer what to do and data that the program uses when it is running.

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GCSE Computing Fichas sobre Programming - Definitions, creado por Ali Albeerdy el 15/12/2016.
Creado por
Ali Albeerdy · dic 2016
Actualizado
16 dic 2016
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