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Flashcards

Unit 2.6 - Data Representation

Karolina Rawdanowicz English 21 cards

Unit 2.6 - Data Representation

Cards in this deck (21)

  1. 1Binary to DenaryAdd up all of the places where the 1's areBinary to Denary
  2. 2Denary to BinarySee how many times the number goes into 128 and then how many times the remainder goes into each number. Odd numbers always end in a 1Denary to Binary
  3. 3Binary to HexadecimalSplit in half into 2 nibbles and label the nibbles (from left to right) 8,4,2 and 1. Then add up the places where the 1's are. eg. 1010 would add up 8 and 2 which in Hex is A.Binary to Hexadecimal
  4. 4Hexadecimal to BinaryTake the characters in the Hexadecimal and convert them into binary digits using 8,4,2,1
    eg. A7 would be 1010 and 0111 so 10100111
    Hexadecimal to Binary
  5. 5Denary to HexadecimalDivide the number by 16 then record the remainder
    eg. 167/16 = 10(A) and the remainder is 7 so the answer is A7
    Denary to Hexadecimal
  6. 6Hexadecimal to DenaryHex is Base 16 represented by
    256, 16 and 1
    eg. 4C would be
    4 x 16 = 64 and
    12(C)x 1 = 12
    and 64 + 12 = 76
    Hexadecimal to Denary
  7. 7Why use Hexadecimal?- Is shorter than binary
    -Can be easily converted to and from binary as there is 1 hex digit per nibble
    - Hex is less susceptible to error
    -There's less for the programmer to remember
  8. 8ASCII (American Standard Code for Information Interchange)-Allows the computer to produce characters
    -Uses 7 bits of data
  9. 9Extended ASCII-Uses 8 bits of data so can have more characters than ASCII
  10. 10UnicodeModern standard for representing characters in a computer; different variant that uses 2 bytes that give us 2^16 possibilities and can account for every language in the world
  11. 11Bitmap ImagesThe page is divided into an invisible grid and each pixel is assigned a colour and the quality of the images depends on the amount of pixels per square inch so takes up more room
  12. 12Vector ImagesRepresented using lines and shapes with specific properties such as line and fill colour; data about each shape is stored in binary.
    Never gets blurred because it uses a set of mathematical instructions
    -Draw a circle
    -Radius 6 pixels
    -Centre 10:10
    -
  13. 13Metadata(Data about data)
    Describes structure of the data file
    eg. type of file, data and time created, file size and geolocation
  14. 14ResolutionThe level of detail in an image, measured in dots per inch (dpi)
    /The number of pixels that are used
  15. 15Sample Frequency-Number of audio samples captured every second
    -Affects quality of a sound file
  16. 16Sample Size/Bit Depth-Number of bits available for each sample
    -Affects quality of an audio file
  17. 17Bit RateNumber of bits used per second of audio
  18. 18Sample RateThe frequency at which the amplitude of sound is recorded
    (measured in Hertz)
    Sample Rate
  19. 19CompressionThe re-encoding of data so that less bits are used to store it; usually done to increase speed of transmission:
    Lossy - Loses some original data and can be used in video and audio data files but can be used to produce smaller data files.
    (Cannot be used to text files because random characters will be removed)
    Lossless- You do not lose any of the information and it's reversible so you can get the same quality back
  20. 20Overflow (Error)When you cannot represent a number in the given amount of space eg. more bits are needed to represent a number
  21. 21Check DigitAn additional digit at the end of a string of numbers used to check for mistakes in transmission
    eg. ISBNs are formed of 12 bits for the item number then the 13th digit is the check digit

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Flashcards on Unit 2.6 - Data Representation, created by Karolina Rawdanowicz on 11/03/2019.
Created by
Karolina Rawdanowicz · Mar 2019
Updated
Mar 16, 2019
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