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Ethan Long English 20 cards

Cards in this deck (20)

  1. 1AlgorithmAn sequential set of steps that are essential in completing a task
  2. 2IterationIteration is the repetition of a process in order to generate an outcome, where each loop is considered an iteration
  3. 3Rogue ValueA Value that falls outside the perimeters of the program
  4. 4Variablea variable or scalar is a storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a value
  5. 5Data typea data type or simply type is an attribute of data which tells the compiler or interpreter how the programmer intends to use the data.
  6. 6Stringdata values that are made up of ordered sequences of characters, such as "hello world"
  7. 7IntegerA numerical number that's used as a vaue
  8. 8FloatA float is a floating-point number, which means it is a number that has a decimal place. Floats are used when more precision is needed
  9. 9BooleanA true or false response
  10. 10SelectionSelection is a programming construct where a section of code is run only if a condition is met
  11. 11SubroutineSubroutines are small blocks of code in a modular program designed to perform a particular task
  12. 12Identititythe unique name of a person, device, or the combination of both that is recognized by a system
  13. 13SequencesSequences are the main logical structure of algorithms or programs
  14. 14Lista list or sequence is an abstract data type that represents a countable number of ordered values, where the same value may occur more than once.
  15. 15Arrayarray is a series of memory locations – or 'boxes' – each of which holds a single item of data
  16. 16Linear searchA linear search is the simplest method of searching a data set. Starting at the beginning of the data set, each item of data is examined until a match is made. Once the item is found, the search ends. If there is no match, the algorithm must deal with this.
  17. 17Annotationdocumentation and comments that may be found on code logic.
  18. 18Instrumentationthe measure of a product's performance, to diagnose errors, and to write trace information
  19. 19Assignmentsets and/or re-sets the value stored in the storage location denoted by a variable name
  20. 20Declarationlanguage construct that specifies properties of an identifier:

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Flashcards on Untitled, created by Ethan Long on 10/03/2021.
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Ethan Long
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