Flashcards
Information Processing
Cards in this deck (26)
- 15 Senses of SportExternal:
Vision
Hearing
Internal:
Touch
Balance
Kinaesthesis - 2Order of Information ProcessingIt starts from the environment to response and feedback at the end
- 3Environment ,Display and SensesThis is the surroundings from which information is collected
The display is the sporting environment which contains information that is collected by senses - 4Perceptual MechanismThis is the information collected from the senses which is then filtered by selective attention into relevant and irrelevant stimuli
- 5Selective Attention-It is important as it prevents information overload and allows performer to concentrate on important cues
-leads to faster decision making and sends the information to the memory
-can improve by practice to stimulus, focusing on mental practice and motivation and by highlighting cues which make the stimulus more intense-also could train with distractions - 6Translatory Mechanism, DCR and MemoryTranslatory mechanisms adapt and compare information to memory so decisions can be made
DCR-Detection-Comparison-Recognition
Memory-Storage, recognition and transfer of information between memory stores - 7Effector Mechanism and Muscular SystemsThe network of nerves that send impulses from the brain to the working muscles
The muscles respond by contracting during movement - 8Response and FeedbackResponse is the action
Feedback is information after the response to aid error correction - 9Working Memory Model-Central executiveThis controls incoming information from the senses and sends to the choice of three sub systems which are the phonological loop, the visuospatial sketchpad and the episodic buffer
- 10Working Memory Model-Phonological LoopThis deals with auditory information and forms memory traces which are initial mental ideas of the skill which are sent to the LTM where they trigger motor programmes
- 11Working Memory Model-Visuospatial SketchpadThis deals with visual information-movement and kinaesthesis-it gives an understanding of the feel of movement
- 12Working Memory Model-Episodic BufferThis coordinates information into sequences and links them to the LTM
-These sequences are the starting of the initiation of the motor programmes which are patterns of the whole skill that can be used to produce movement - 13LTM-Holds unlimited information
-stored as motor programmes
-Lasts a lifetime
-receives and returns information from working memory
-compares memory traces - 14Working Memory-can only work with around 7 pieces of information at once due to information overload which selective attention reduces
-has a time scale of 30 secs where information is either lost or used
-important information can be stored in the LTM where a more permanent trace of the skill with all its components can be formed - 15AnticipationAnticipation is pre-judging a stimulus
2 types:
-Spatial-Where and What?
-Temporal-When? - 16How can you make sure information is stored in the LTM?-Mental Practice: useful to remember the sequence of a skill and makes it less likely for the performer to forget
-Association with other information
-Focus: Ensuring that the performer concentrates even during distractions allows selective attention to kick in which helps get info stored in the LTM
-Chunking: Breaking down the task into parts can help prevent info overload
-Extrinsic and Intrinsic rewards: can motivate performer to want to remember the actions
-Chaining: where items of info are linked to each other
-Repetition: repeated practice to the stimuli help ensure skills are coded and stored as motor programmes - 17Reaction TimeReaction time-Onset of stimulus to onset of movement
Movement time-start to completion of task
Response time-onset of stimulus to completion of task
Response time-reaction time + movement time - 18Hicks Lawmore choices-slower reaction time
but rate of increase in reaction time decreases with increasing choice - 19Factors affecting reaction time-Age
-Gender
-Drugs/Alcohol
-Experience
-Stimulus intensity
Fitness
-Length of neural pathways - 20Single channel hypothesis and Psychological Refractory period-States that only 1 stimulus can be processed at once-A 2nd one cannot be processed until after the 1st one
-refractory period is when the 2nd stimulus presented before the 1st causes a delay - 21Improve reaction time by...-focusing
mental practice
-practicing to the stimulus
-become fitter
-train with distractions
-anticipate by making the stimulus intense - 22Improve response time by...-Practice: more you respond to a stimulus-faster reaction time
-selective attention: more concentration onto relevant info-faster reaction time
-mental rehearsal: going over performance in the head stimulates muscles that would be used for movement
-Experience:
gives you more insight and awareness of stimuli being presented meaning that you can detect them faster
-warm up: if body and mind prepared-faster reactions
-Optimum arousal: if you are at the peak of the arousal-more likely to respond quicker
-try anticipating and detecting cues based on opponents movement - 23Schema--rule or concept
-an adapted motor programme that can be used in different situations
-skill specific yet sporting generalisation - 24Recall schema1: Initial conditions-Where am I? Environment and limb position
2: Response specifications-What is expected? options available-speed, force distance-etc - 25Recognition Schema3: Sensory consequences-involves gathering info regarding movement using intrinsic feedback or kinesthesis
4: Response outcome-involves gathering info concerning result of movement-Was it successful or not? - 26To promote schema...-Vary practice
-give plenty of info
-give plenty of feedback
-motivate player
-point out transferrable elements of the task
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- A level Physical Education (PE) Flashcards on Information Processing, created by Abdurrahman Nana on 13/12/2021.
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- Abdurrahman Nana
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