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Flashcards

MERC: Chapter 5

aleghandro English 28 cards

Cards in this deck (28)

  1. 1Consumer Buying BehaviorThe buying behavior of final consumers—individuals and households that buy goods and services for personal consumption.
  2. 2Consumer MarketAll the individuals and households that buy or acquire goods and services for personal consumption.
  3. 3CultureThe set of basic values, perceptions, wants, and behaviors learned by a member of society from family and other important institutions.
  4. 4SubcultureA group of people with shared value systems based on common life experiences and situations.
  5. 5Cross-Cultural MarketingIncluding ethnic themes and cross- cultural perspectives within a brand’s mainstream marketing, appealing to consumer similarities across subcultures rather than differences.
  6. 6Social ClassRelatively permanent and ordered divisions in a society whose members share similar values, interests, and behaviors.
  7. 7Word-Of-Mouth InfluenceThe impact of the personal words and recommendations of trusted friends, associates, and other consumers on buying behavior.
  8. 8Opinion LeaderA person within a reference group who, because of special skills, knowledge, personality, or other characteristics, exerts social influence on others.
  9. 9Online Social NetworksOnline social communities—blogs, social networking Web sites, and other online communities—where people socialize or exchange information and opinions.
  10. 10LifestyleA person’s pattern of living as expressed in his or her activities, interests, and opinions.
  11. 11PersonalityThe unique psychological characteristics that distinguish a person or group.
  12. 12Motive (Drive)A need that is sufficiently pressing to direct the person to seek satisfaction of the need.
  13. 13PerceptionThe process by which people select, organize, and interpret information to form a meaningful picture of the world.
  14. 14AttitudeA person’s consistently favorable or unfavorable evaluations, feelings, and tendencies toward an object or idea.
  15. 15Cognitive DissonanceBuyer discomfort caused by post-purchase conflict.
  16. 16New ProductA good, service, or idea that is perceived by some potential customers as new.
  17. 17Adoption ProcessThe mental process through which an individual passes from first hearing about an innovation to final adoption.
  18. 18Business Buying BehaviorThe buying behavior of organizations that buy goods and services for use in the production of other products and services that are sold, rented, or supplied to others.
  19. 19Business Buying ProcessThe decision process by which business buyers determine which products and services their organizations need to purchase and then find, evaluate, and choose among alternative suppliers and brands.
  20. 20Derived DemandBusiness demand that ultimately comes from (derives from) the demand for consumer goods.
  21. 21Supplier DevelopmentSystematic development of networks of supplier-partners to ensure an appropriate and dependable supply of products and materials for use in making products or reselling them to others.
  22. 22Straight RebuyA business buying situation in which the buyer routinely reorders something without any modifications.
  23. 23Modified RebuyA business buying situation in which the buyer wants to modify product specifications, prices, terms, or suppliers.
  24. 24New TaskA business buying situation in which the buyer purchases a product or service for the first time.
  25. 25Systems Selling (Solutions Selling)Buying a packaged solution to a problem from a single seller, thus avoiding all the separate decisions involved in a complex buying situation.
  26. 26Buying CenterAll the individuals and units that play a role in the purchase decision-making process.
  27. 27Product Value AnalysisCarefully analyzing a product’s or service’s components to determine if they can be redesigned and made more effectively and efficiently to provide greater value.
  28. 28E-ProcurementPurchasing through electronic connections between buyers and sellers—usually online.

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Flashcards on MERC: Chapter 5, created by aleghandro on 01/10/2015.
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aleghandro
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