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Blqnk . Informatik 11. Klasse English 33 cards

Cards in this deck (33)

  1. 1An EditorThe place where the source code of a program is written
  2. 2A CompilerA program that translates source code from high level language into machine language;
    checks the code for syntax errors;
    report errors to the programmers;
  3. 3An InterpreterProgram that reads machine language and translates;
    executes instructions one by one
  4. 4A debuggerSoftware tool that helps examining how to program executes;
    It can be used to find bugs
  5. 5IDE (Integrated Development Environment)Software that consists out of an interpreter,
    debugger, compiler, editor.
  6. 6GUI (Graphical User Interface)Type of user interface which allows the user to interact with electronic devices through for example graphical images.
  7. 7CPU (Central Processing Unit)Carries out the instruction of a computer program by performing basic arithmetic, logical, control and input/output operations.
  8. 8Program Counter - Machine Instruction CycleA register that holds the address of the next instruction to be fetched and executed
  9. 9BusA device which is used in order to transfer data from a sender to a receiver.
  10. 10ROM (Read Only Memory)Non-volatile, Hardwired
    holds boot instructions.
  11. 11RAM (Random Access Memory)Volatile, can be written to,
    hold programs and data.
  12. 12Syntax Errorsoccurs when the rules for writing statements in the programming language are not obeyed.
  13. 13Logic Errorsmistakes in the algorithm followed by the program.
    The program does not do what the programmer expects it to do.
  14. 14Run-Time ErrorError during the execution of the program
    For example instruct the computer to divide by 0.
  15. 15Syntax Error Vs Logic ErrorA compiler will pick up a syntax error but not a logic error
  16. 16User-defined MethodMethod made by the programmer.
  17. 17Modular approach- Reduced errors from re-use of of fully tested modules;
    -Able to focus on one aspect without needing to understand the whole;
  18. 18Data BusCarries data from the ALU to memory.
  19. 19AccumulatorRegister which holds the results of logic and arithmetic operations.
  20. 20Overflownumber is too large to be represented
  21. 21Underflownumber is too small to be represented
  22. 22Magnetic Tape Vs Flash MemoryTape is used for back-up of large amount of data
    Flash Memory to back up immediately when needed
  23. 23Magnetic TapeHas sequential access, is slower,
    cheaper per GB
  24. 24Flash memorydirect access, faster,
    more expensive
  25. 25Virtual Memoryis a way of appearing to extend primary memory by using part of secondary memory in the same way as primary memory;
  26. 26Virtual Memory in running of a programPart of the program is held in the secondary memory called in when needed.
  27. 27Testing-crucial
    -2 stages: before and after the system is delivered and set up
    -first stage alpha
    -second stage beta
  28. 28Types of testingAlpha
    Beta
    White box
    Black box
    Debugging
  29. 29HardwareMachines, wiring or other physical components of a computer or electronic system.
  30. 30SoftwarePrograms or other operating information used by the computer.
  31. 31PeripheralsDevices able to attach and to and use with a computer although not part of it.
  32. 32Networkconnects a collections of computers to allow communication and data exchange between systems, software applications and users.
  33. 33Human resourcesIs the set of individuals who make up the workforce of an organisation.

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11. Klasse Informatik Flashcards on CSC Revision-1, created by Blqnk . on 06/04/2017.
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Blqnk .
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