GoConqr has a new look! Let us know what you think.

Flowchart

Untitled

juan alberto English

Flowchart content

  1. INTRODUCTION TO GAMIFICATION

  2. Definition

    Gamification is the use of game elements and game thinking in non-game environments to increase target behaviour and engagement

  3. Increase usage frequency (Foursquare)

  4. Education

  5. The 6 steps in the Gamification Design Framework

  6. Delineate target behaviour

  7. Describe the players

  8. Devise the activity loops

  9. Don’t forget the fun

  10. Define business objectives

  11. Deploy the appropriate tools

  12. Engagement loops

  13. Onboarding and progression loops

  14. Action

  15. Feedback

  16. Motivation

  17. Onboarding

  18. Progression loops

  19. 4 sorts of fun

  20. Encouraging fun

  21. Hard fun

  22. Easy fun

  23. Serious fun (Altered states)

  24. The people factor

  25. Design

  26. Language

  27. Social interactions

  28. Humour

  29. Game elements

  30. Dynamics

  31. Mechanics

  32. Components

  33. Rewards

  34. Overjustification

  35. SAPS model

  36. Status

  37. Access

  38. Power

  39. Stuff

  40. Uses

  41. Promotion

  42. Employee productivity

  43. Behaviour change

  44. Loyalty

  45. Famous examples of gamification

  46. Profile completion (LinkedIn)

  47. Improve review quantity (Amazon.com)

Information

Description
Flowchart on Untitled, created by juan alberto on 18/05/2019.
Created by
juan alberto
Views
0
Rating

Feedback

What is it about?

What do you think of the new look?

How do you like it?