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Mind map

An Introduction to Design Thinking - Process Guide

gianfranco mello loayza Spanish

Mind map about the design thinking process guide: empathize, define, ideate, prototype and test

Mind map: Design thinking process guide

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An Introduction to Design Thinking - Process Guide

  1. Empathize

    • What is empathize mode?
      • Effort to understand people
        • Their needs
        • How they do stuff
        • How they think
        • What is meaningful
    • Why empathize?
      • To get clues
        • Of what people does, needs and wants
      • Give you direction
        • To create innovative solutions
    • How to empathize?
      • Observe
        • View users behaviors
      • Engage
        • Interview
          • Prepare questions
      • Watch & listen
        • Aks them to do a task
        • Ask them to speak their mind during the task
    • Transition to Define
      • All processes you heard and saw
      • Unpacking
        • Get information out of head and onto a wall
  2. Define

    • What is define mode?
      • Define the challenge you are taking on
        • Based on what you had learn
      • Sensemaking
    • Why define?
      • Your POV defines the right challenge to address
        • Based on your understanding of people
      • Synthesize your scattered findings into powerful insights
    • How to define?
      • Type of person you are designing for
        • Synthesize and select a limited set of important needs to address
          • Express insights you developed through the synthesis of information
            • Articulate a Point-of-View
              • Provides focus and frame problem
              • Inspires your team
              • Informs criteria for evaluating competing ideas
              • Empowers your team to make decisions independently in parallel
              • Captures the hearts and minds of people you meet
              • Saves you from the impossible task of developing concepts that are all things to all people
    • Transition to Ideate
      • Create a list of “How-Might-We . . .?”
        • Brainstorm topics from your problem statement
  3. Ideate

    • What is ideate mode?
      • Concentrate on idea generation
        • Process of “going wide” in terms of concepts and outcomes
    • Why ideate?
      • Transition from identifying problems to creating solutions
      • Widest possible range of ideas from which you can select best solution
      • Forms of ideation
        • Step beyond obvious solutions
        • Harness the collective perspectives and strengths of your teams
        • Uncover unexpected areas of exploration
        • Create fluency and flexibility in your innovation options
        • Drive your team beyond obvious solutions
    • How to ideate?
      • Combining your mind, and rational thoughts with imagination
        • Adding constraints
        • surround yourself with inspiring related materials
        • Embracing misunderstanding
      • Other ideation techniques
        • Bodystorming
        • Mindmap
        • Sketching
    • Transition to Prototype
      • Designate three voting criteria
        • Carry the two or three ideas that receive the most votes forward into prototyping
  4. Prototype

    • What is prototype mode?
      • Can be anything that a user can interact with
        • Intended to answer questions that get you closer to your final solution
    • Why prototype?
      • To ideate and problem-solve
      • To communicate
      • To start conversation
      • To fail quickly and cheaply
      • To test possibilities
      • To manage the solution-building process.
    • How to prototype?
      • Start building
      • Don't spend too long on one prototype
      • ID a variable
      • Build with the user in mind
    • Transition to Test
      • carefully think about how to test
        • So users will give you the most natural and honest feedback
  5. Test

    • What is test mode?
      • Solicit feedback about the prototypes you have created
        • Another opportunity to gain empathy for the people you are designing for
      • Another opportunity to understand your user
        • But you have done more framing of the problem and created prototypes to test
    • Why test?
      • To refine prototypes and solutions.
      • To learn more about your user
      • To refine your POV
    • How to test?
      • Show don’t tell
        • Let your tester interpret the prototype
      • Create Experiences
        • Test them in a way that feels like an experience that your user is reacting to
      • Ask users to compare
        • Bringing multiple prototypes
    • Iteration and making the process your own
      • Iterate
        • By cycling through the process multiple times
        • By iterating within a step
      • As you take multiple cycles
        • You move from working on the broad concept
          • To the nuanced details

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Mind Map on An Introduction to Design Thinking - Process Guide, created by gianfranco mello loayza on 25/05/2019.
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