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Mind map

COGNITIVE ASPECTS

amirah ramlee English

Map content

COGNITIVE ASPECTS

  1. Cognitive processes

    • Attention
      • Focussed and divided attention enables us to be selective in terms of the mass of competing stimuli but limits our ability to keep track of all events
      • Design implications
        • Use techniques that make things stand out like color, ordering, spacing, underlining, sequencing and animation
        • Avoid cluttering the interface with too much information
        • Search engines and form fill-ins that have simple and clean interfaces are easier to use
    • Perception
      • How information is acquired from the world and transformed into experiences
      • Design implications
        • Text should be legible and distinguishable from the background
        • Icons should enable users to readily distinguish their meaning
        • Tactile feedback should allow users to recognize and distinguish different meanings
    • Memory
      • Involves first encoding and then retrieving knowledge.
      • Design implications
        • Provide users with various ways of encoding information to help them remember e.g. categories, color, flagging, time stamping
        • Don’t overload users’ memories with complicated procedures for carrying out tasks
    • Learning
      • People find it hard to learn by following instructions in a manual
      • How to learn to use a computer-based application
      • Design implications
        • Design interfaces that constrain and guide learners
        • Dynamically linking concepts and representations can facilitate the learning of complex material
    • Reading, speaking and listening
      • The ease with which people can read, listen, or speak differs
      • Design implications
        • Provide opportunities for making text large on a screen
    • Problem-solving, planning, reasoning and decision-making
      • All involves reflective cognition e.g. thinking about what to do, what the options are, and the consequences
      • Design implications
        • Provide additional information/functions for users who wish to understand more about how to carry out an activity more effectively
        • Use simple computational aids to support rapid decision-making and planning for users on the move
  2. Mental models

    • Users develop an understanding of a system through learning about and using it
  3. Gulfs of execution and evaluation

    • The gulf of execution the distance from the user to the physical system
    • The gulf of evaluation the distance from the physical system to the user

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Mind Map on COGNITIVE ASPECTS, created by amirah ramlee on 05/03/2018.
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amirah ramlee
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  • Created by amirah ramlee · Mar 5, 2018
  • Copied by amirah ramlee · Mar 5, 2018
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