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Agents and State Machines

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Agents and State Machines

  1. All AI agents go through a finite set of states. Their behavior and decision making varies from state to state. An agent transitions from one state to another due to the occurrence of an event/trigger

  2. Goal based Agent

    • Goal based agents search a state space to reach a target
      • Uninformed search
        • An uninformed search does not use any clues or beforehand knowledge to speed up the search process
        • depth - first search
          • It involves searching one path to its completion before trying an alternative path
        • breadth first search
          • It will move horizontally, level by level, from left to right
      • Informed search
        • the solution is to use before hand knowledge that eliminates choices that are unlikely to lead to the goal
    • many problem solving tasks can be transformed into the problem of finding a path in a tree structure or graph
      • tree
        • A tree is a hierarchy of nodes with parent - child relationships.
      • graph
        • A graph consists of a set of nodes and a set of directed arcs between nodes

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Mind Map on Agents and State Machines, created by Link to my soul on 10/05/2018.
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Link to my soul
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