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Object-oriented programming

Deadly Gaming English

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Object-oriented programming

  1. class

    • defines methods and property / attribute fields
    • common behaviours and characteristics of objects
  2. Object

    • objects based on a class are created using a constructor, implicit or explicit, and a reference to the object assigned to a reference variable of the class type
  3. Instantiation

    • Creating a new object from a class definition
    • • Memory is allocated for the object’s fields
    • • Instantiation happens via a constructor ie a special method which is called when an object is created
  4. Encapsulation

    • Combining a class with the procedures and functions that manipulate it to form a new data type - an object.

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Mind Map on Object-oriented programming, created by Deadly Gaming on 05/06/2018.
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