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Digital Pedagogy and Critical Thinking

Bradley Kliese English

Digital Pedagogy and Critical Thinking

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Digital Pedagogy and Critical Thinking

  1. Critical Thinking

    • According to Edward Glasser (1941) (as cited in Learning Technologies, 2017), critical thinking is an attitude of being disposed to consider in a thoughtful way, regarding the problems and subjects that come within the range of one's experiences. Further, abilities relating to critical thinking requires knowledge of the methods at logical inquiry and reasoning and some skills in applying those methods
      • RED critical thinking framework
        • Glasser and Watson's critical thinking framework
        • Recognise assumptions
          • Evaluate Arguments
            • Draw conclusions
      • Identified as an enterprise skill. A skill that is transferable and that individuals can use to engage with the world and help us to navigate it'ss complexities
        • A skill for the new work order or work in the future
          • Increased demands for critical thinking skills in young people looking for jobs
    • ATTRIBUTES OF A CRITICAL THINKER
      • Ask the right questions
      • Formuate good questions
      • Know what is relevant and irrelevant
      • Recognise self and others bias
      • Make assumptions or conclusions on material they analyse
    • ICTs impact on critical thinking
      • Access to information via the internet means that need the skills to evaluate what we require and believe of that information.
      • The access to ICT tools allows us to improve elements of our critically thinking by providing us with the ability to edit, evaluate and quickly adapt work we create through text, images or audio, providing us with the ability to continuously make judgement, analyse or critically thinking about created material constantly.
    • BLOOM'S TAXONOMY
      • Evaluate and Analyse
  2. Digital Pedagogy

    • The theory and practice of education - 'The way educators teach to develop growth and knowledge within learners' + the use of digital technologies to engage students with the curriculum and to promote learning. It is a new way of working and learning with information and communication technology (ICT). It moves the focus from simply using ICT tools and skills to a way of working in a digital world.
    • ICT
      • Relevant to the activity and society
      • Authentic
        • Linked to real-world application
      • Rich
        • Rrovides or incorporates other skills and knowledge into the activity, such combining KLAs
      • SAMR Model
        • Demonstrates the various levels at which ICT can be incorporated through digotal pedagogy.

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ICT Activity 4.1
Created by
Bradley Kliese
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