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2.2 - Programming Techniques

Raekwon Wharton Ellison English

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2.2 - Programming Techniques

  1. Variables

    • Should not contain spaces and they shouldn't start with a number.
    • If the inputs come from the console, from a file or from elsewhere in a modular program.
    • Booleans
      • And, or, not, larger, smaller, equal, not equal.
    • String/characters
      • Slicing, length, format.
    • Modular division
      • Finding a remainder.
    • Stores values whilst a program is running.
    • Values can change.
  2. Sequencing

    • Allows a programmer to solve complex tasks through a number of simple steps.
  3. Selection

    • Changes the flow of a program, depending on a set of decisions.
    • Used for validation, calculation and making sense of a user's choices.
    • Nested Selection
      • A statement within a statement.
  4. Constants

    • Store values whilst program is running.
    • Values remain the same.
  5. 2 dimensional array

    • Has rows and columns.
    • Each row/column/index holds data.
  6. Features of a table

    • Fieldname
      • Title of each column.
    • Primary Key
      • A unique number to identify an object.
    • Record
      • Each individual cell's data.
  7. Subroutines

    • Can be repeated in different parts of code.
    • Work can be split between programmers.

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Mind Map on 2.2 - Programming Techniques, created by Raekwon Wharton Ellison on 08/02/2019.
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  • Created by Sam Haynes · Feb 1, 2019
  • Copied by Raekwon Wharton Ellison · Feb 8, 2019
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