SECTION ONE: tHE dESIGN pROCESS

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AQA DT GCSE
study_harder
Mind Map by study_harder, updated more than 1 year ago
study_harder
Created by study_harder over 9 years ago
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Resource summary

SECTION ONE: tHE dESIGN pROCESS
  1. Evaluation of product design
    1. improve products
      1. make more money
        1. Continuous Improvement
          1. improve design
            1. can be made easier
          2. as good as possible
            1. make money
              1. competition
                1. meet product quality standards
              2. market pull
                1. consumer demand
                2. technology push
                  1. political/environmental needs
                    1. social/cultural needs
                    2. Design Movements
                      1. Post-Modernist
                        1. style is starting
                          1. kitsch
                            1. tacky and tasteless
                            2. extreme minimalist
                              1. designs without creative features
                            3. De Stijl
                              1. Dutch
                                1. basic
                                2. Bauhaus
                                  1. form follows function
                                    1. function is starting
                                    2. Art Deco
                                      1. African/Egyptian art
                                      2. Art Nouveau
                                        1. flowing and curvy
                                          1. floral/insect motifs
                                        2. Human Factors in Design
                                          1. specifically designed for disabilities
                                            1. cultural/religious values
                                              1. dietary needs
                                                1. Muslims
                                                  1. no pork
                                                  2. Jewish
                                                    1. kosher
                                                    2. Hindus
                                                      1. no beef
                                                  3. age groups
                                                    1. physical limitations
                                                    2. ergonomics
                                                      1. making products fit the user
                                                        1. how easy/comfortable the product is to use
                                                        2. designers use 90%
                                                          1. one size fits 90%
                                                            1. 5 percentile and 95 percentile = cut-off points
                                                      2. Research and Specification
                                                        1. design brief
                                                          1. starting point
                                                          2. research
                                                            1. ideas
                                                              1. check that people want the product
                                                                1. find out what target market like/dislike
                                                                  1. find out what materials/pre-maufactured components/techniques can be used
                                                                    1. market research
                                                                      1. questionnaire/interview
                                                                        1. what target market wants
                                                                        2. product analysis
                                                                          1. examine/disassemble product
                                                                        3. draw conclusions
                                                                          1. design specifications
                                                                            1. list of conditions to meet
                                                                              1. design criteria
                                                                                1. Aesthetics - how it looks / Cost - price range / Consumer - who will buy it / Environment - world impact / Size - how big it is / Safety - how to make sure it's safe / function - what will it do / materials - what is it made of / quality - required finish / sustainability - its future impact
                                                                          2. Design Methods and Influences
                                                                            1. approaches to designing
                                                                              1. systems approach
                                                                                1. breaking down design process into stages
                                                                                  1. used in schools
                                                                                2. empirical problem solving
                                                                                  1. trial and error
                                                                                  2. intuitive design
                                                                                    1. guess
                                                                                  3. inspiration
                                                                                    1. patterns
                                                                                      1. nature
                                                                                      2. colour
                                                                                        1. mood board
                                                                                          1. trigger ideas
                                                                                        2. Practical Design and Modelling
                                                                                          1. circular process
                                                                                            1. detailed sketches help work out finer points
                                                                                              1. helps see sizes, positionings, etc.
                                                                                              2. modelling
                                                                                                1. from cardboard, balsa wood or high-density polystyrene
                                                                                                  1. accuracy
                                                                                                    1. prototypes
                                                                                                  2. Presenting and Protecting Design Ideas
                                                                                                    1. trademarks and patents
                                                                                                      1. stop idea thieves
                                                                                                      2. trademarks
                                                                                                        1. distinctive logos/words/slogans
                                                                                                          1. if used, user can be sued
                                                                                                          2. patents
                                                                                                            1. granted when something new has been invented
                                                                                                              1. stop others from making/using/selling invention without permission
                                                                                                                1. last 20 years
                                                                                                                2. copyright
                                                                                                                  1. design ideas are automatically protected by copyright
                                                                                                                    1. unless working for someone else, you are copyright owner
                                                                                                                      1. lasts 70 years
                                                                                                                      2. registered
                                                                                                                        1. protects new design's shape & appearance
                                                                                                                          1. only applies to look
                                                                                                                            1. lasts 25 years throughout EU
                                                                                                                            2. presentation
                                                                                                                              1. clearly and large impact
                                                                                                                            3. Working Schedules and Quality Control
                                                                                                                              1. customer satisfaction
                                                                                                                                1. achieved when product works, is great to use and is good value for money
                                                                                                                                  1. high quality product
                                                                                                                                  2. quality assurance is overall system
                                                                                                                                    1. ISO 9000
                                                                                                                                      1. includes
                                                                                                                                        1. good staff training
                                                                                                                                          1. procedures for checking material quality
                                                                                                                                            1. systems for keeping machinery maintained
                                                                                                                                            2. ensure that products do the job they're meant to do, meet the standards set down by relevant institutes, keep customer happy, and are manufactured consistently
                                                                                                                                            3. quality control means checking componenets
                                                                                                                                              1. testing samples
                                                                                                                                                1. right colour/size
                                                                                                                                                  1. when testing size
                                                                                                                                                    1. specific tolerance
                                                                                                                                                      1. upper and lower limit for measurement (e.g. give or take 0.5mm)
                                                                                                                                              2. manufacturing plan
                                                                                                                                                1. flow charts
                                                                                                                                                  1. work order
                                                                                                                                                    1. in sequence
                                                                                                                                                  2. Gantt charts
                                                                                                                                                    1. timings
                                                                                                                                                      1. timings
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