Mind map
context of innovation

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context of innovation
internal context
- natural of innovation
- an iteractive search process for novel and useful product, process, servicedesign or technologies
- innovative outcome can come from
- unplanned event
- systemetic search effort base on scientic knowledge
- creativity often involve change of perspective, look problem from unexpected angle (easier for outsider)
- innovative outcome can come from
- an iteractive search process for novel and useful product, process, servicedesign or technologies
- recombination
- innovation most often the result of recombination of existing element of knowledge or build on prior knowlege for inspiration/ prior technology
- knowledge in one industry may apply on other industry
- egL pad-based baby milk
- physical resource: material asset
- human resource: knowledge
- diversity people in a team
- human resource: knowledge
- innovation most often the result of recombination of existing element of knowledge or build on prior knowlege for inspiration/ prior technology
- No1 asset: specialized knowledge
- a resouce can provide competetive advantage: 1. valuable 2. rare 3. inimitable 4. non-substituable
- but knowledge is fungible
- if knoweldge is easily exchange or copied, figure out when, how where use that new knowledge
- but knowledge is fungible
- R& D
- not always lead to innovation, but expereince knowledge valuable
- a resouce can provide competetive advantage: 1. valuable 2. rare 3. inimitable 4. non-substituable
- natural of innovation
external context
- Porter's five forces: explain drivers of innovation
- 1. rivaly among existing competitor
- 2. bargaining power of supplier
- 3. bargaining power of buyer
- 4. threat of new entrants
- 5. threat of subsitude products or services
- Porter's five forces: explain drivers of innovation
theory
- 1. Rogers diffusion of innovation (adoption speed)
- 1. relative advantage
- cost benefit, compare with exisitng one, how much advantage
- 2. observability
- see the advantage
- 3. triability
- how hard to test, first time trial
- 4. compatibility
- whether require user to change behavior
- 5. complexity
- hard to learn
- 6. risk
- how much switchin cost
- 1. relative advantage
- 2. product life-cycle model
- fluid phase:
- firms are searching for best product design, tech and market are uncertain, engineers have different opinion of fundemental properties and product requirement
- many small firms exist and ment new entrants, this phase full of innovation, company constantly develop new product feature aligh with customer want
- high diversity/ diverse design/ fast response to external environment/ rapid change and high margin/ product innovation driven by customer need/ innovation strategy-- performance maxmize/ compete base on product diffrentiation
- firms are searching for best product design, tech and market are uncertain, engineers have different opinion of fundemental properties and product requirement
- transitional phase
- market expend and stablize around dominant design
- rigid and standardize production system/ more automatic production/ user develop loyalties/ firm becomes good at advertising, marketing, distribution/ innovation strategy-- sales maximizing
- dominant design
- basic design architecture becomes the accepted market standard (define the product/ product requirement)
- 50% or more of new sales for 3 years in row
- constitude industry agreement
- enforce standardize, so complementary economics can be sought
- prior to appearance of dominant design, expect to variaed firm enter
- following it, expect to see exit and consolidation
- what hold dominant design in place
- threshold effect: cost of making a change outweight benefit
- network effect: value of design increase as more people use it
- basic design architecture becomes the accepted market standard (define the product/ product requirement)
- market expend and stablize around dominant design
- specific phase
- focus on incremental improvement on design and manufacturing efficiency
- dominate limited large player , product &process innovation continue to decline
- decrease product variety/ highly integrate--change difficult/ rare process redesign/ competition ceter to rpice / low margin/ oligopoly industry/ economics of scale emphasize/. innovation largely incremental/ strategy-- cost minimizing
- focus on incremental improvement on design and manufacturing efficiency
- fluid phase:
- 3. S-curve of adoption and switching
- how new innovation disrupt dominant standard
- 4. Moore's chasm
- adopter change in stages
- main reason of s-CURVE
- the chasm: many product reach first two stages, but fail to jump to early majority
- significant gap
- very different groups of consumers
- communication between 2 groups almost impossible
- pragmatist only use when product always use by majority pragmatist , and generally look others as reference
- marketing work with early adopters, not simply effective to early majority
- pragmatist only use when product always use by majority pragmatist , and generally look others as reference
- main reason of s-CURVE
- adopter change in stages
- 1. Rogers diffusion of innovation (adoption speed)
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- innovation management Mind Map on context of innovation, created by tao lisa on 22/04/2019.
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- tao lisa
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