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Mind map

context of innovation

tao lisa innovation management English

context of innovation

Map content

context of innovation

  1. internal context

    • natural of innovation
      • an iteractive search process for novel and useful product, process, servicedesign or technologies
        • innovative outcome can come from
          • unplanned event
          • systemetic search effort base on scientic knowledge
          • creativity often involve change of perspective, look problem from unexpected angle (easier for outsider)
    • recombination
      • innovation most often the result of recombination of existing element of knowledge or build on prior knowlege for inspiration/ prior technology
        • knowledge in one industry may apply on other industry
        • egL pad-based baby milk
      • physical resource: material asset
        • human resource: knowledge
          • diversity people in a team
    • No1 asset: specialized knowledge
      • a resouce can provide competetive advantage: 1. valuable 2. rare 3. inimitable 4. non-substituable
        • but knowledge is fungible
          • if knoweldge is easily exchange or copied, figure out when, how where use that new knowledge
      • R& D
        • not always lead to innovation, but expereince knowledge valuable
  2. external context

    • Porter's five forces: explain drivers of innovation
      • 1. rivaly among existing competitor
      • 2. bargaining power of supplier
      • 3. bargaining power of buyer
      • 4. threat of new entrants
      • 5. threat of subsitude products or services
  3. theory

    • 1. Rogers diffusion of innovation (adoption speed)
      • 1. relative advantage
        • cost benefit, compare with exisitng one, how much advantage
      • 2. observability
        • see the advantage
      • 3. triability
        • how hard to test, first time trial
      • 4. compatibility
        • whether require user to change behavior
      • 5. complexity
        • hard to learn
      • 6. risk
        • how much switchin cost
    • 2. product life-cycle model
        • fluid phase:
          • firms are searching for best product design, tech and market are uncertain, engineers have different opinion of fundemental properties and product requirement
            • many small firms exist and ment new entrants, this phase full of innovation, company constantly develop new product feature aligh with customer want
            • high diversity/ diverse design/ fast response to external environment/ rapid change and high margin/ product innovation driven by customer need/ innovation strategy-- performance maxmize/ compete base on product diffrentiation
        • transitional phase
          • market expend and stablize around dominant design
            • rigid and standardize production system/ more automatic production/ user develop loyalties/ firm becomes good at advertising, marketing, distribution/ innovation strategy-- sales maximizing
            • dominant design
              • basic design architecture becomes the accepted market standard (define the product/ product requirement)
                • 50% or more of new sales for 3 years in row
              • constitude industry agreement
                • enforce standardize, so complementary economics can be sought
                • prior to appearance of dominant design, expect to variaed firm enter
                • following it, expect to see exit and consolidation
              • what hold dominant design in place
                • threshold effect: cost of making a change outweight benefit
                • network effect: value of design increase as more people use it
        • specific phase
          • focus on incremental improvement on design and manufacturing efficiency
            • dominate limited large player , product &process innovation continue to decline
            • decrease product variety/ highly integrate--change difficult/ rare process redesign/ competition ceter to rpice / low margin/ oligopoly industry/ economics of scale emphasize/. innovation largely incremental/ strategy-- cost minimizing
    • 3. S-curve of adoption and switching
      • how new innovation disrupt dominant standard
    • 4. Moore's chasm
      • adopter change in stages
        • main reason of s-CURVE
          • the chasm: many product reach first two stages, but fail to jump to early majority
        • significant gap
          • very different groups of consumers
          • communication between 2 groups almost impossible
            • pragmatist only use when product always use by majority pragmatist , and generally look others as reference
              • marketing work with early adopters, not simply effective to early majority

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innovation management Mind Map on context of innovation, created by tao lisa on 22/04/2019.
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tao lisa
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