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Chapter 8 - Information Processing

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Chapter 8 - Information Processing
Ways to process information
- 3 Stages:
- 1) Stimulus Identification
- 2) Response Selection
- 3) Response Programming
- Information processing occurs in the initial stages of movement and looks at the ways that information is dealt with
- Information Processing - "The methods used to deal with information collected by the senses"
- 3 Stages:
Information Processing Models
- Welford Model
- Whiting Model
- Display - the sporting environment from which all information is gathered
- Information is picked up from the display using the senses
- Selective Attention - "Filtering of relevant information from irrelevant information"
- Kinaesthesis - "tells athlete about body movements
- Translatory Mechanisms - Decision making
- Effector mechanisms - the network of nerves that transport the decision from the brain to the muscles
Memory
- The memory system stores and codes the results of the information processing mechanisms
- The Short-term sensory store is a temporary storage facility
- It is necessary to use selective attention to avoid information overload
- The Short-term memory can only deal with about 7 pieces of information at a time
- Then passes the information onto the long-term memory
- Display
- Receptors
- Short-term sensory store
- Selective Attention
- Short-term memory
- Long-term memory
- Short-term memory
- Selective Attention
- Short-term sensory store
- Receptors
- Coding Information in the long-term memory
- Coach can make the player practise the task repeatably
- Offer praise and reinforcement
- Use punishment to emphasise what not to do
- Offer praise and reinforcement
- Skills are more likely remembered if they are associated with items already stored in the memory
- Make sessions unusual so the player remembers it
- Mental Rehearsal - going over the task in the mind
- Using Chaining
- Coach should ensure demonstrations are clear and accurate
- Using Chunking - bit by bit
- Coach can make the player practise the task repeatably
Motor Programme Theory
- Motor Programme - "a set of movements, stored in the long-term memory, that specify the components of a task or skill"
- Formed by specific and continued practice
- Internal & External feedback help to check errors and amend performance
- Stored in the long term memory
- Cannot be used in open skills as there would need to be adjusted
Reaction, Movement and Response
- Reaction Time - time from onset of stimulus to onset of response
- Movement Time - the time from start to completion of the task
- Response Time - time from onset of stimulus to completion of the task
- Response Time = reaction time + movement time
- Influences on Reaction Time:
- Number of stimuli
- Experience
- Gender and Age
- Performance Enhancing Drugs
- Stimulus Intensity
- Fitness
- Improving Reaction Time:
- The Single-channel response suggests that a stimulus is processed along a single nerve track and that the brain can only process one stimulus at a time
- Any subsequent stimuli must wait for the one before to be processed
- The psychological refractory period suggests that if a second stimulus is presented then an unavoidable delay will occur
- The Single-channel response suggests that a stimulus is processed along a single nerve track and that the brain can only process one stimulus at a time
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- Mind Map on Chapter 8 - Information Processing, created by woolly_13 on 04/01/2015.
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