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Innovative educational technologies in foreign languages teaching
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Innovative educational technologies in foreign languages teaching
Lecture 2. Psychological and pedagogical foundations and theories of learning
- Mindshifting
- Mindset
- Opinions
- Knowledge
- Assumptions
- Emotions
- Fixed
- Growth
- Mindset
- 10 Growth Mindset Statements
- What am I missing
- I'm on the right track
- I'll use some of the strategies we've learned
- This may take some time and effort
- I can always improve so I'll keep trying
- I'm going to train my brain
- Mistakes help me to learn better
- I'm going to figure out how they do it
- Is it really my best work?
- Plan "A" didn't work
- Good thing the alphabet has 25 more letters
- 4 Pedagogical Theories
- Behaviorism
- Cognitivism
- Constructivism
- Connectivism
- Mindshifting
Lecture 1. Essence and specificity
- 20th Century Education Model
- Content
- Assessment
- 21st Century Learning
- 21st CENTURY ASSESSMENT
- LIFE SKILLS
- 21st CENTURY CONTENT
- CORE SUBJECTS
- LEARNING & THINKING SKILLS
- ICT LITERACY
- Learning and Teaching has Changed
- Flip Your Classroom
- The Flat World and Education
- The World is Open
- University Teaching in Focus
- Collaborative Learning Techniques
- Interactive Open Educational Resources
- The Four Cs of 21st Century Skills
- Critical Thinker
- Solving problems
- Communicator
- Understanding and communicating ideas
- Collaborator
- Working with others
- Creator
- Producing high quality work
- Critical Thinker
- 20th Century Education Model
Lecture 3.P edagogical heuristic
- Differences between the 20th century and 21st century education
- Assessment
- Centricity
- Technology use
- Teaching Methodologies
- Learning Styles
- Heuristic Technique
- any approach to problem solving or self-discovery that employs a partical method that is not guranteed to be optimal, perfect or rational
- Inquiry-based learning (IBL)
- Cycle of Inquiry
- Reflect
- Ask
- Investigate
- Create
- Discuss
- Discuss
- Create
- Investigate
- Ask
- Reflect
- Cycle of Inquiry
- E-learning tools
- Trello
- URIDU
- Graasp
- The Global Lives Projetc
- Mind Mapping
- Differences between the 20th century and 21st century education
Lecture 4. Team work as a component of innovative teaching technologies
- Belbin team roles
- Thinking
- Monitor evaluator
- Specialist
- Plant
- Action
- Shaper
- Completer finisher
- Implementer
- People
- Resource investigator
- Teamworker
- Coordinator
- Thinking
- Belbin team roles
Lecture 5. The use of interactive technologies and online platforms
- Collaboration
- Concepts of Collaborative Learning
- One of the partial concepts of Educational Technology
- Helps to promote spirit among students in small groups
- A student is able to achieve learning goals as fellow students achieve theirs
- Helps learners have the opportunity to converse with peers, present and defend ideas
- Students are able to share knowledge for a longer period of time
- Concepts of Collaborative Learning
- Google apps
- Google Drive, Google Docs, Google Spreadsheet, Google Forms, Google Drawing, Google Templatess, Google Calendar, GMail, Google Sites, Google Groups, Google Plus, YouTube Video, Blogger
- Constructivism Theory
- An art of learning
- Learners actively construct their own knowledge
- The concept is based on experience and personal knowledge
- A bold departure from traditional objectivist strategies
- An art of learning
- The emergance of Web 2.0
- Collaboration
Lecture 6. BYOD (Bring Your Own Device)
- Mobile pedagogy
- MALL (Mobile Assisted Language Learning)
- Framework of mobile assisted language learning
- Reflection
- Rehearsal
- Inquiry
- Outcomes
- Inquiry
- Rehearsal
- Reflection
- Teacher wisdom
- Device features
- Language dynamics
- Learner mobilities
- Framework of mobile assisted language learning
- BYOD Approach
- Emerging Mobile Apps
Lecture 7. Artificial Intelligence
- Various kinds of AI
- Symbolic AI
- works with abstract symbols that are used to represent knowledge
- Classic AI
- human thinking can be reconstructed on a hierarchical, logical level
- Neural AI
- became popular in the late 80s
- knowledge is not represented through symbols, but rather artificial neurons and their connections
- the gathered knowledge is broken down into small pieces and then connected and built into groups
- knowledge is not represented through symbols, but rather artificial neurons and their connections
- the bottom-up method
- became popular in the late 80s
- Symbolic AI
- 3 Types of AI
- Artificial Narrow Intelligence (ANI)
- Artificial General Intelligence (AGI)
- Artificial Super Intelligence ( ASI)
- Various kinds of AI
Lecture 8. VR & AR
- Theory of VR affordance in learning
- Situation Cognition Theory (SCT)
- helps to explain the effectiveness of VR learning environment
- Situated cognition or situated learning
- focuses on the whole process of learning
- Situation Cognition Theory (SCT)
- Virtual Reality (VR)
- a 3D simulated environment
- immension with a head-mounted display device
- 1st person perspective
- voice communication
- Ideas to use Augemented Reality (AR) in the classroom
- vocabulary practice with 3D models
- welcome messages from staff
- guided homework
- Theory of VR affordance in learning
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- Mind Map on Innovative educational technologies in foreign languages teaching, created by Zhanna Otroshchenko on 24/03/2020.
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- Zhanna Otroshchenko
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