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INFS2030

tlmort91 INFS2030 English

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INFS2030

  1. Intro & Overview

    • Exponential Advancements in Tehcnology
      • the commercialisation of the internet
      • Processing power, Moores Law
      • Data Transmission and Broadband Networks
      • Data Storage
      • Potential for massive financial gains
    • Characteristics of e-Businesses
      • Ubiquity - available everywhere
      • Global Reach
      • Information Richness
      • Customization & Personalisation
      • Interactivity
    • Types of e-Businesses
      • B2C
      • B2B
      • C2C
      • G2C
  2. The Information Economy

    • Production vs Information Economy
      • Exchange of products vs information services
      • Wealth creation, products vs interlectual work
      • Production of good/service, manual labour vs customer co-producer
      • Diminishing returns vs increasing returns
    • Economies of Scale
      • The more you produce the lower your average cost
      • First copy: high sunk cost etc.
    • Network Effects
      • Value of product depends on the # of other users.
      • 3 Distinctions
        • Positive/Negative: Cell phones/Cars
        • Direct/Indirect: Value of product/value of complementary product
        • One/Two Sided: One user group/two user groups
    • Long Tail of Information economies
      • Scale is less important
      • Leads to multiple niche markets.
  3. e-Business Models

    • Shared Elements of Business Models
      • Value Proposition
      • Revenue Model
      • Market Opportunity
      • Competitive Environment
      • Market Strategy
      • Organizational Structure
    • B2C Business Models
      • E-Tailer
      • Community Provider
      • Content Provider
      • Portal
      • Transaction Broker
      • Market Creator
      • Service Provider
    • B2B Business Models
      • e-Distributor
      • e-Procurement
      • Exchange
      • Industrial Network
  4. E-Business Strategy

    • Porters Five Forces
      • Bargaining Power of Suppliers
      • Threat of New Entrants
      • Bargaining Power of Customers
      • Threat of Substitutes
      • Rivalry among Competitors
    • SLEPT - Understanding the External Environment
      • Social
      • Legal - Regulation & Enforcement
      • Economic
      • Political
      • Technological
    • Competitive Strategy
      • Cost Leader - Broad/Narrow
      • Differentiation - Broad Narrow
    • Porters Value Chain Model
      • Primary activities: Marketing & Sales, Inbound Logistics, Operations or manufacturing, Outbound Logistics
      • Support Activities: HR, Accounting & Infrastructure, Procurement & technology
    • Gaining & Maintaining Competitive Advantage
      • Lock in Customers & Suppliers
      • Create entry barriers
      • Establish alliances with external stakeholders.
  5. e-Marketing

    • Key operational Processes in e-Marketing
      • Aquisition
      • Conversion
      • Retention - most important
    • How to develop an e-Marketing strategy
      • Situation Analysis
      • Objective Setting - SMART
      • Plan - operational procedures
      • Develop Marketing Mix - 4 P's
    • Advantages of Online Advertising
      • Wider geographical reach
      • targeted audiences
      • Easy result measure
      • different payment options
  6. Web 2.0

    • 1.0 vs 2.0
      • Controlled vs Interactive
      • software as a product vs service
      • Proprietary Tech vs Open Source Tech
      • Value Fixed vs Increasing
      • Individual Consumption vs Social Collaboration
    • Examples
      • Blogs, wikis, image sharing, video sharing
    • Business Applications of the Web 2.0
      • Social Shopping
      • Sharing Economy
      • Social Advertising
      • Market Research
      • Crowdsourcing
  7. Large Scale Collaborations

    • What is Crowdsourcing?
      • - Acquiring information for a particular task/project by enlisting the services of a number of people.
    • Purposes of Crowdsourcing
      • 1. Innovative, design, & R&D
      • 2. Content creation - text, image, video
      • 3. Content Organisation
      • 4. Trend Prediction & Market Research
    • What is Opensource?
      • - a philosophy that promotes free re-distribution and access to an end products design & implementation details.
      • - "Opensource is the next revolution"
      • - a new type of governance for economic activity
    • Who uses Opensource?
      • 17% of internet users use Firefox
      • 60% of web servers use linux as an operating system
  8. Design of e-Business Systems

    • Website Design
      • Understand your users
        • Who are they?
        • What is their experience & Interests
        • What is their purpose in accessing the site
        • How frequently they visit?
    • Usability
      • Shouldn't have to figure out how to use it.
      • Use standard conventions
      • Information Architecture - 3 click rule
    • Search Engine Visability
      • - search engine traffic is vital to a website
      • On Page factors: Descriptive tags, optimise content, encourage interactions
      • Off page factors: Build external links, use social networks
    • Design Content & Aesthetics
      • - looks don't matter for search engines but are crucial to convert visitors into customers.
      • Establish credibility
        • Contact details, expertise, error free, separation from ads.
      • Accomodate Human Cognition
        • White spaces, colour constant, symmetrical layout
  9. Measuring Performance

    • Performance Measurement
      • - process of quantifying the effectiveness of past actions through systematic collection and analysis of relevant data
    • Why Measure?
      • - tells you if you have been sucessful
      • - identifies weaknesses & strengths
      • increase accountability
      • "You can't manage what you can't measure"
    • Typical Metrics in e-Business
      • 1. Promotional Objectives
      • 2. Behavioural Objectives
      • 3. Site Usage Objectives
      • 4. Customer Objectives
      • 5. Marketing Objectives
      • 6. Identify Shopping Baskets
      • 7. Business Objectives
  10. Change Management

    • What is Change Management?
      • - a planned process for changing a core function of an organisation of an enterprise
    • Why study Change management?
      • - e-Businesses have to respond to:
        • Rapid tech innovations
        • new skills, knowledge required to compete
        • dynamic market conditions
        • frequently changing customer requirements
    • Different types of Change?
      • Radical/Incremental
      • Reactive/Anticipatory
    • Why Organisations Change?
      • Internal Pressures - new leaders, financial pressures
      • External Pressures - drive for legitimacy, compliance, formal
    • Factors that Inhibit Change
      • 1. Organisational size & complexity
      • 2. Diffusion of resources and decision making power.
      • 3. Institutionalisation of organisational values.
      • 4. Culture that values incremental over radical.

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INFS2030 Mind Map on INFS2030, created by tlmort91 on 18/06/2015.
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tlmort91
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