Mind map
Folio Tasks Mindmap
Map content
Folio Tasks Mindmap
Prescribed Criteria
- Use python functions to draw a picture.
- PC1
- Use multiple colours.
- PC2
- Create a coherent picture.
- PC3
- Use multiple types of graphic functions (eg. Circles, rectangles,lines).
- PC4
- Use blank lines to break up sections of code for improved readability.
- PC5
- Use comments effectively.
- PC6
- Create three functions that draw something.
- PC7
- Animate at least one aspect of this drawing.
- PC1
- Create a simple game with sprites and walls.
- PC1
- Use for loops to create and position multiple items.
- PC2
- Allow the user to control a player sprite using the mouse or keyboard.
- PC3
- Do not allow the player sprite to go off-screen or through walls.
- PC4
- Add something for the user to collect eg. Coins.
- PC5
- Keep score of how many items were collected and display on screen.
- PC1
- Use python functions to draw a picture.
SCALE
- SCALE is the task objective. Scale is about the size and relationship of things. In a video animation/game, scale helps define the depth of the surroundings depicted and the orientation of everything.
- Scale in living things
- Measurement scales
- Invarience
- Scale in non-living things
- Mismatched scales
- Zooming in
- Zooming out
- Incoporation into tasks.
- Folio Task 1
- In folio task 1, SCALE will be incorporated by using "Scale in non-living things" to create a sense of depth. The moon will be placed in the sky, being smaller than the building although in reality a lot larger. This perception defines that the moon is actually far awaay.
- Folio Task 2
- The game will represent SCALE by using "Measurement scales" to create a sense of an object growing larger. After the the sprite has collected enough fieballs, it will increase in size (radius). Thus, scale will be shown.
- Folio Task 1
- SCALE is the task objective. Scale is about the size and relationship of things. In a video animation/game, scale helps define the depth of the surroundings depicted and the orientation of everything.
Self Determined Criteria
- Folio Task 1
- SC1
- Make the video animation relatable to the viewer, and not something that is unknown.
- SC2
- Make the video animation seem natural within its surroundings.
- SC1
- Folio Task 2
- SC1
- The sprite must grow in size after collecting items.
- SC1
- Folio Task 1
Coding
- Thonny
- Thonny is an intergrated development environment for python that helps beginners understand how to use python. It uses multiple different packages that take users through step by step processess on python usage. This specific task will uses the arcade package.
- Task 1
- Task 1 requires for the creation of an animated picture.
- The moving picture will consist of a night time background, with a wizard tower next to a lake. The animation will consist of waves bobbing up and down, and the moon drifting acroos the sky.
- Task 1 requires for the creation of an animated picture.
- Task 2
- Task 2 requires for the creation of an animated game.
- The game will be designed to have the player move a sprite (wizard) around a wizard tower map and collect fireballs. The fireballs will add a score to the counter and after a certain amount of collected fireballs, the sprite will grow larger. After this, the wizard will become a master and the title screen will show a "begin your quest" phrase. The game will end on a cliffhanger. The fireballs will also be of random generation.
- Task 2 requires for the creation of an animated game.
- Thonny
Information
- Description
- Mind Map on Folio Tasks Mindmap, created by Adster 5 on 11/05/2021.
- Created by
- Adster 5
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