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Lecture 5b: Evaluation of UI
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Lecture 5b: Evaluation of UI
evaluating UI
- integral to the design process; info abt user / potential user's experience when interact with prototype; focus on both system usability & UX when interact with it
- evaluation
- find out user appeal the design / use the system; collect info abt user, survey aft use the system, UX
- why evaluate?
- cater to all type of user; usable, pleasing & engaging experience
- what to evaluate?
- ranges from low-tech prototypes to complete system
- where to evaluate?
- natural setting; remote studies of online behavior [social networking] (cheaper & quicker); living laboratories
- controllled setting involving users
- usability testing & experiments
- natural settings involving users
- online communities & products tht r used in public places [dh control to control user activity]
- any settings not involving users
- inspections, heuristics [apply knowledge of typical users guided by rules of thumb], walkthroughs [involve stepping through a scenario / answer ques for a detailed prototype], models & analytics
heuristic evaluation
- experts, guided by usability principles; evaluate whether UI elements conform to tried & tested principles
- 3 stages for doing heuristic evaluation
- 1) briefing session to tell expert what to do
- 2) evaluation period [seperate work > 1st pass to get a feel for the product > 2nd pass focus on specific features]
- 3) devriefing session in which expoerts work tgt to prioritize prob & suggest solutions
- pros
- no special facilities needed; no participants required; no user testing; quick
- cons
- time-consuming; prob identify diff with user; prob by expert maybe wrong; tends to uncover many low severity prob; severe prob can be missed
expert review
- not involve users; check cinsistency of all interface; identify prob of the interface
- guidelines review; consistency inspection; cognitive walkthrough; metaphors of human thinking [focus on how user think when interacting with interface]; formal usability inspection [discuss the merits & weakness of the interface]
- 3 - 5 expert reviewers can be highly productive
cognitive walkthrough
- focus on ease of learning; conduct by expert; walkthrough the design prototype with scenario
usability testing [controlled setting involving users]
- ollecct data using combination method; goals to determine usable of interface; recording performance of user; user are observe & timed; investigate how user perform the task; questionnaire aft testing; identify & explain errors; comparison of prototypes; measure performance based on task; test abt particular variable; user think aluod whe perform task; reocrd video for ltr review & identify other prob
- paper mockups & prototyping (conduct usability testing); discount usability testing (quick, formative-evaluation, summative-evaluation); competitive usability testing (compare diff version of interface, compare with competitors products); universal usability testing (target for universal design, diff types of users use the design); filed test & portable labs; remote usability testing (synchronous & asynchronous)
- 5 - 12 participants in diff profiles
type of data
- time to complete a task; number & type of error per task; number of error per unit of time; number of navigation to online help; number of user making the particular error; number of user completing task successfully
typical usability test
- 1) scheduling the test [usability team work with other product teams to plan a test; determine profile of test participant; contact, interview, schedule test sessions]
- 2) pretest preparation [prepare agreement for user (paperwork); equipment setup; explain to participants what need to take note]
- 3) during the test [ask user to think aloud; get comment from participants; observe all activity perform by participants]
- 4) aft test [facilitator write report; follow up the result with developers]
- short comings of usability testing [limited coverage of interface features; hard to predict success in long-term usage; lab environment diff with real work environment]
acceptance test
- for large implementation projects, set goals for hardware & software performance; system must be reworked until success demonstrate to meet the criteria
- time to learn specific functions; speed of task performance; rate of errors by users; human retention of commands over time; subjective user satisfaction
evaluation during active use
- keep on collect data while user use the system; interviews & focus grp discussion; continuous user-performance data logging; online / telephone consultant / email / online suggestion boxes
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- Mind Map on Lecture 5b: Evaluation of UI, created by JING SHIAN YEW on 02/09/2021.
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- JING SHIAN YEW
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