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Mechanical Design in Sport

Rhianna Bromwich English

Mechanical Design in Sport

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Mechanical Design in Sport

  1. Material Science

    • Copper
      • Biological properties = antibacterial
      • High stiffness
      • Ductility
      • High fracture toughness
      • Good electrical and thermal conductors
      • Susceptible to corrosion and oxidation
    • Ceramics main properties:
      • Resistance to chemical attack
      • Brittle
      • Hard and wear-resistant
      • Good thermal and electrical insulators
      • Poor fracture toughness
      • High compressive strength
      • Low tensile strength
    • Polymers main properties:
      • Low stiffness
      • Low thermal and electrical conductivities
      • Corrosion resistant
      • Generally low cost
    • Density = mass / unit volume
    • Metals = high density
      • heavy atoms packed close together
    • Ceramics = density lower than metal
      • light atoms arranged in regular structure
    • Polymers = low density
      • light atoms arranged in low density amorphous/semi-crystalline structure
    • Amorphous -- characterised by atomic or molecular structures are relatively complex and become ordered only with some difficulty
    • Output of tensile tests is force vs elongation
    • Load ==> stress
    • Elongation ==> strain
    • Elastic deformation -- stress and strain are proportional
    • Elastic deformation is non-permenant
    • Plastic deformation is permenent
    • Brittle -- very little/no plastic deformation upon fracture
    • Ductile -- metal experiences plastic deformation upon fracture
    • Hooke's law
    • Fracture toughness -- measure of material's resistance to brittle fracture
    • Charpy impact test
    • Solvent -- compound present in greatest amount
    • Solute -- compound in minor concentration
    • Pros of ferrous materials
      • Abundant quantities
      • Relatively economical extraction
      • Wide range of properties
    • Cons of ferrous materials
      • Susceptible to corrosion
      • Relatively high density
      • Low electrical conductivity
    • Titanium alloy
      • Resistant to corrosion
      • Strong and lightweight
      • High tensile strength
      • V expensive
    • Linear
    • Crosslinked
    • Branched
    • Polymerisation -- process of converting a monomer/mixture into polymer
      • 1. Addition
      • 2. Condensation
    • Mi = mean molecular weight of size range i
    • Xi = fraction of total number of chains within corresponding size
    • Degree of Polymerisation
    • Mn = number average molecular weight
    • m = molecular weight of repeat unit
    • ps = density of sample
    • pa = density of amorphous polymer
    • pc = density of crystalline polymer
    • Ceramics
      • Types of ceramics:
        • 1. Tiles
        • 2. Bricks
        • 3. Concrete
        • 4. Glass
      • Electroceramics -- electronic safety components made of ceramics
        • E.g. Voltage dependent resistor
      • Functional ceramics -- used for specialist properties, extremely purity dependent
      • Bioceramics -- beneficial properties e.g. bioactivity (HA)
        • HA -- synthetic version of bone mineral encourages bone in-growth
      • Additives = dopants
      • Types of carbon structure:
        • 1. 3D covalent diamond structure
        • 2. Single-layer -- graphene
        • 3. Layered -- graphite
        • 4. Amorphous -- coal
      • Ceramics have 2-3 times less density than metals
      • Directional bonding
        • 1. Bond angles are fixed and rigid
          • = brittle behaviour
        • 2. Bonds are very storng
          • = high melting point
        • 3. Electrons strongly bonded
          • = electrical insulators
      • Ceramic properties:
        • Hard
        • Superior compressive strength
        • Stiff
        • Low coeffeicnt of friction
        • Wear resistance
        • Chemical resistance
        • Very heat resistant
        • Low density
        • Brittle
        • Weak in tension
      • Golden triangle
        • 1. Properties
        • 2. Proceesing
        • 3. Microstructure
  2. Sean's lectures

  3. Andy's lectures

    • Particle -- a body of negliable dimensions
    • Newton's law
      • 1. Particle remains at rest or moves with uniform velocity if there is no force acting on it
      • 2. Acceleration of particle is proportional to resultant force and is in direction of the force
      • 3. Forces of action and reaction are equal in magnitude, opposite in direction and collinear
    • Work done = F*s
    • Energy -- total wprk required to bring particle from rest to velocity
    • Energy = 0.5*m*v^2
    • Momentum = m*v
    • Impulse = change in momentum
    • Laminar flow
      • Stationary ball and moving air = moving ball and stationary air
      • Ball passes through viscous fluid at low velocity
      • Velocity increases and pressure drops at b&c
      • Fast moving air has a lower pressure
      • Drag force caused enitrely due to viscous shear force, given by Stokes Law
    • Semi-turbulent flow
      • Appropriate to most ball games
      • Velocity of ball is sufficient to drag some fluid behind the wake
      • Higher viscous shear forces at b&c
      • Pressure at a > d
    • Semi-turbulent flow (bigger wake)
      • Velocity increases, viscous shear forces at b&c increase
      • Creates larger wake = larger drag force
      • Inefficient way of travelling
    • Fully turbulent flow
      • Boundary layer becomes turbulent at higher velocity
      • Viscous shear forces at b&c decrease
      • Extra layer of air makes journey smoother/more efficient
      • Wake becomes smaller = drag force becomes less
    • Drag coefficient is a function of:
      • 1. Shape
      • 2. Surface texture
      • 3. Velocity
      • 4. Fluid viscosity
    • Increased surface roughness causess less sudden transition and lowers threshold velocity of boundary layer turbulence
    • Reynold's number used to equate similar flows around objects
    • Surface texture
    • Drag opposes directon of velocity
    • Retardation -- how quickly something slows down
    • Effect of drag on trajectory:
      • 1. Different landing angles from same launch angle
      • 2. Different peak height
    • Ballistic performance = drag insensitivity
    • Environmental effects including drag:
      • 1. Pressure
      • 2. Temperature
      • 3. Humidity
      • 4. Altitude
    • Head and tail winds -- not mathematically linear so no equation to solve offset

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  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport
  • Mechanical Design in Sport

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Description
Mind Map on Mechanical Design in Sport, created by Rhianna Bromwich on 21/04/2022.
Created by
Rhianna Bromwich · Apr 2022
Updated
Apr 28, 2022
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