Mind map
Mechanical Design in Sport

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Mechanical Design in Sport
Material Science
- Copper
- Biological properties = antibacterial
- High stiffness
- Ductility
- High fracture toughness
- Good electrical and thermal conductors
- Susceptible to corrosion and oxidation
- Ceramics main properties:
- Resistance to chemical attack
- Brittle
- Hard and wear-resistant
- Good thermal and electrical insulators
- Poor fracture toughness
- High compressive strength
- Low tensile strength
- Polymers main properties:
- Low stiffness
- Low thermal and electrical conductivities
- Corrosion resistant
- Generally low cost
- Density = mass / unit volume
- Metals = high density
- heavy atoms packed close together
- Ceramics = density lower than metal
- light atoms arranged in regular structure
- Polymers = low density
- light atoms arranged in low density amorphous/semi-crystalline structure
- Amorphous -- characterised by atomic or molecular structures are relatively complex and become ordered only with some difficulty
- Output of tensile tests is force vs elongation
- Load ==> stress
- Elongation ==> strain
- Elastic deformation -- stress and strain are proportional
- Elastic deformation is non-permenant
- Plastic deformation is permenent
- Brittle -- very little/no plastic deformation upon fracture
- Ductile -- metal experiences plastic deformation upon fracture
- Hooke's law
- Fracture toughness -- measure of material's resistance to brittle fracture
- Charpy impact test
- Solvent -- compound present in greatest amount
- Solute -- compound in minor concentration
- Pros of ferrous materials
- Abundant quantities
- Relatively economical extraction
- Wide range of properties
- Cons of ferrous materials
- Susceptible to corrosion
- Relatively high density
- Low electrical conductivity
- Titanium alloy
- Resistant to corrosion
- Strong and lightweight
- High tensile strength
- V expensive
- Linear
- Crosslinked
- Branched
- Polymerisation -- process of converting a monomer/mixture into polymer
- 1. Addition
- 2. Condensation
- Mi = mean molecular weight of size range i
- Xi = fraction of total number of chains within corresponding size
- Degree of Polymerisation
- Mn = number average molecular weight
- m = molecular weight of repeat unit
- ps = density of sample
- pa = density of amorphous polymer
- pc = density of crystalline polymer
- Ceramics
- Types of ceramics:
- 1. Tiles
- 2. Bricks
- 3. Concrete
- 4. Glass
- Electroceramics -- electronic safety components made of ceramics
- E.g. Voltage dependent resistor
- Functional ceramics -- used for specialist properties, extremely purity dependent
- Bioceramics -- beneficial properties e.g. bioactivity (HA)
- HA -- synthetic version of bone mineral encourages bone in-growth
- Additives = dopants
- Types of carbon structure:
- 1. 3D covalent diamond structure
- 2. Single-layer -- graphene
- 3. Layered -- graphite
- 4. Amorphous -- coal
- Ceramics have 2-3 times less density than metals
- Directional bonding
- 1. Bond angles are fixed and rigid
- = brittle behaviour
- 2. Bonds are very storng
- = high melting point
- 3. Electrons strongly bonded
- = electrical insulators
- 1. Bond angles are fixed and rigid
- Ceramic properties:
- Hard
- Superior compressive strength
- Stiff
- Low coeffeicnt of friction
- Wear resistance
- Chemical resistance
- Very heat resistant
- Low density
- Brittle
- Weak in tension
- Golden triangle
- 1. Properties
- 2. Proceesing
- 3. Microstructure
- Types of ceramics:
- Copper
Sean's lectures
Andy's lectures
- Particle -- a body of negliable dimensions
- Newton's law
- 1. Particle remains at rest or moves with uniform velocity if there is no force acting on it
- 2. Acceleration of particle is proportional to resultant force and is in direction of the force
- 3. Forces of action and reaction are equal in magnitude, opposite in direction and collinear
- Work done = F*s
- Energy -- total wprk required to bring particle from rest to velocity
- Energy = 0.5*m*v^2
- Momentum = m*v
- Impulse = change in momentum
- Laminar flow
- Stationary ball and moving air = moving ball and stationary air
- Ball passes through viscous fluid at low velocity
- Velocity increases and pressure drops at b&c
- Fast moving air has a lower pressure
- Drag force caused enitrely due to viscous shear force, given by Stokes Law
- Semi-turbulent flow
- Appropriate to most ball games
- Velocity of ball is sufficient to drag some fluid behind the wake
- Higher viscous shear forces at b&c
- Pressure at a > d
- Semi-turbulent flow (bigger wake)
- Velocity increases, viscous shear forces at b&c increase
- Creates larger wake = larger drag force
- Inefficient way of travelling
- Fully turbulent flow
- Boundary layer becomes turbulent at higher velocity
- Viscous shear forces at b&c decrease
- Extra layer of air makes journey smoother/more efficient
- Wake becomes smaller = drag force becomes less
- Drag coefficient is a function of:
- 1. Shape
- 2. Surface texture
- 3. Velocity
- 4. Fluid viscosity
- Increased surface roughness causess less sudden transition and lowers threshold velocity of boundary layer turbulence
- Reynold's number used to equate similar flows around objects
- Surface texture
- Drag opposes directon of velocity
- Retardation -- how quickly something slows down
- Effect of drag on trajectory:
- 1. Different landing angles from same launch angle
- 2. Different peak height
- Ballistic performance = drag insensitivity
- Environmental effects including drag:
- 1. Pressure
- 2. Temperature
- 3. Humidity
- 4. Altitude
- Head and tail winds -- not mathematically linear so no equation to solve offset
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- Mind Map on Mechanical Design in Sport, created by Rhianna Bromwich on 21/04/2022.
- Created by
- Rhianna Bromwich · Apr 2022
- Updated
- Apr 28, 2022
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