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Mind map

Online Communication- Callum Pilling

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Online Communication- Callum Pilling

  1. Contemporary social media

    • People with common interests tend to gather together to exchange views and put forward ideas. Often this takes the form of a club such as a sports club, or a society such as an historical society. However, the internet has had a dramatic impact on the way people communicate and share information.
  2. Online communities

    • People who are computer literate, and have the equipment, can form groups or ‘societies’ online. These groups are known as online communities , and they provide a place for people with similar interests to come together and exchange views. Where the community involves a group of people who keep in up-to-date contact with each other, they may be referred to as a network of friends .
      • Sometimes the communities exist in a virtual world online. This is an unreal world created by the computer. Popular examples include SecondLife, Twinity and Habbo. The World of Warcraft virtual world is another popular example of a large interactive gaming virtual world which supports multi-player gaming.
        • Communicationg online reuires a pecial behaviour or etiquette, known as netiquette . This is a set of rules designed to prevent abusive behaviour online. If a user breaks
    • online communities – A virtual community which exists only online. It may be open to anyone (e.g. a bulletin board) or restricted by interest (e.g. various scientifi c communities).
  3. Information exchange

    • Online communities make use of contemporary social media to publish, access and exchange information. They use several online tools to do this:
      • web logs (blogs) are frequently updated online journals with diary-like entries which allow people to express their thoughts and feelings and give details of their daily activities. Typically, a blog includes text, photos and sometimes video.
        • Microblogging sites. These are sites which allows users to create and exchange really short text entries. A popular example of this type of site is Twitter™.
          • Wikis. These are websites that provide information that visitors to the site can extend and edit. They allow users to share information and are useful for research. The best-known example of a wiki is Wikipedia, the online encyclopaedia which can be updated by contributors.
            • chatrooms. Online communication within communities is sometimes referred to as chat . Some of the large interactive communities where people take part in the same conversation or type of chat at the same time are known as chatrooms .
  4. network of friends – A collection of people who jointly keep up-todate contact online. Sometimes this may be a specifi c network, such as The National Youth Science Forum, or it may be more general, like a group of friends keeping in touch through Facebook.

    • netiquette – Short for ‘internet etiquette’ or ‘network etiquette’. It is a set of conventions covering the use of networks used to interact with other people. The conventions are designed to prevent people causing annoyance or offence to others.
      • chat – In this context, refers to any kind of online real-time communication over the internet.
        • chatroom – Large-scale interactive conferencing with many people involved in the same conversation at the same time.
          • Virtual world – An online community which meets in a computer-generated world; for example, the large multi-player online games.
            • Profi le – A user profi le is a collection of personal data about a specifi c person. This may include biographical information, lists of interests and photographs.

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Mind Map on Online Communication- Callum Pilling, created by i like dogs on 06/10/2015.
Created by
i like dogs · Oct 2015
Updated
Feb 19, 2016
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