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Systems Architecture

Alex Ford English

Systems Architecture

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Systems Architecture

  1. Fetch Decode Execute cycle

    • Fetch
      • Fetches instruction from memory such as RAM
    • Decode
      • Instructions is decoded into binary so the computer can understand
    • Execute
      • The CPU performs the actions required by the instruction
  2. CPU

    • Clock Speed
      • How fast the CPU can run
      • measured in Megahertz or Gigahertz
      • How many fetch decode execute cycles the CPU can handle in a second
    • Cache
      • the larger the size of the Cache the faster the computer will be
      • the closer the cache is to the CPU the quicker the instructions will be ran
        • Cache has 3 levels each one closer to the CPU
          • level 1
            • Usually part of the CPU itself this makes it the fastest cache level
          • Level 2 and level 3
            • Both of these are slower and take longer to access than L1 and are built between the CPU and the RAM
    • Cores
      • The more cores a CPU has the more powerful it is
        • More cores allows the CPU to run multiple programs at the same time
    • The CPU is an electrical circuit that is responsible for processing the instructions on a computer system
  3. Von Neumann Architecture

    • Registers
      • Memory Address Register (MAR)
        • Stores the memory location of data that needs to be accessed
      • Memory Data Register(MDR)
        • Stores the data that is being transferred to and from memory
      • Program Counter (PC)
        • Stores the address of the next instruction to be executed
      • Accumulator (AC)
        • Stores results from calculations
      • Arithmetic/Logic Unit (ALU)
        • Carries out calculations and makes decisions on the data sent to the processor
      • Control Unit (CU)
        • Controls how data moves through the processor and controls the timing of operations and the instructions sent to the processor and the input and output devices
  4. Embedded Systems

    • Embedded systems are circuits that have been programmed for a specific purpose and can't be re-programmed to do something else
      • Examples of Embedded Systems
        • Washing machine
        • Car engine
        • MP3 Player

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Mind Map on Systems Architecture, created by Alex Ford on 15/06/2022.
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Alex Ford
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