Mind map
CH 8, 9, & 10
Map content
CH 8, 9, & 10
Critique
- Collaborative deconstructions
- What makes it fail?
- TWO-WAY
- counter-judgement
- ENGAGE DEEPLY
- Goal: Help
- Divergent & convergent
- inherently negative
- can be abusive
- "simple rule: if you’re going to say something sharply negative, say something genuinely positive first, and perhaps something genuinely positive after as well."
- Hamburger Rule
- respect
- Socratic Questioning
- Leverages
- intuition
- expertise
- judgement
Empiricism
- participant response bias
- Observations
- empirical methods
- limiting subjectivity
- remove expert judgment
- only observable phenomena
- Usability Test
- low cost
- common task
- learn lower-level problems
- UI: layout, labeling, flow, etc.
- failure breakdowns
- define representative
- tasks
- goal
- Why confused?
- retrospective interview
- perceptual phenomenon
- didn’t notice something
- what they noticed first
- debrief with your participant
- technology probe
- experience sampling
- ecological validity
- A/B tests
- context
- popular in industry
- difficult to come up with holistic measures of success
Analysis
- "Judging"
Questions?
- Clarification
- Assumptions
- Alternative perspectives
- implications & consequences
Feedback
Expertise
- in the DOMAIN
- structure and dynamics of a problem
"good"
- domain-dependent idea
- intuitive
- user-friendly
- simple
- novel
- powerful
- invisible
- universal
- just
evaluate analytically
- Heuristic Evaluation
- identify many of the same breakdowns that a user test would identify
- Walkthroughs
- claims analysis
- collection of scenarios
- cognitive modeling
- how people reason about tasks
- GOMS: Goals, Operators, Methods, and Selection Rules
- Cognitive Walkthrough
- task
- prototype
- persona
- Will the user try to achieve the right effect?
- Will the user notice that the correct action is available?
- Will the user associate the correct action with the effect that the user is trying to achieve?
- If the correct action is performed, will the user see that progress is being made toward the solution of the task?
- GenderMag
- user's motivation
- user's information processing style
- user's computer self-efficacy
- user's stance toward risk-taking
- user's strategy for learning
- always find inclusiveness issues
- Heuristic Evaluation
- learnable
- design heuristics
- less vigilance
- user interfaces should always make visible the system status.
- real-world match
- user control and freedom
- “Cancel” and “Undo”
- Consistency and standards
- error prevention
- recognition versus recall
- Flexibility and user efficiency
- Help users diagnose and recover from errors
- offer help and documentation
- minimalist design
- Heuristic Evaluation
Information
- Description
- Mind Map on CH 8, 9, & 10, created by Michael Shaffer on 02/07/2022.
- Created by
- Michael Shaffer
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