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Mind map

CH 8, 9, & 10

Michael Shaffer English

Map content

CH 8, 9, & 10

  1. Critique

    • Collaborative deconstructions
    • What makes it fail?
    • TWO-WAY
      • counter-judgement
    • ENGAGE DEEPLY
    • Goal: Help
    • Divergent & convergent
    • inherently negative
      • can be abusive
    • "simple rule: if you’re going to say something sharply negative, say something genuinely positive first, and perhaps something genuinely positive after as well."
      • Hamburger Rule
    • respect
    • Socratic Questioning
    • Leverages
      • intuition
      • expertise
      • judgement
  2. Empiricism

    • participant response bias
    • Observations
    • empirical methods
      • limiting subjectivity
      • remove expert judgment
      • only observable phenomena
      • Usability Test
        • low cost
        • common task
        • learn lower-level problems
        • UI: layout, labeling, flow, etc.
        • failure breakdowns
        • define representative
        • tasks
        • goal
        • Why confused?
        • retrospective interview
        • perceptual phenomenon
          • didn’t notice something
          • what they noticed first
          • debrief with your participant
      • technology probe
      • experience sampling
      • ecological validity
      • A/B tests
        • context
        • popular in industry
        • difficult to come up with holistic measures of success
  3. Analysis

    • "Judging"
  4. Questions?

    • Clarification
    • Assumptions
    • Alternative perspectives
    • implications & consequences
  5. Feedback

  6. Expertise

    • in the DOMAIN
    • structure and dynamics of a problem
  7. "good"

    • domain-dependent idea
    • intuitive
    • user-friendly
    • simple
    • novel
    • powerful
    • invisible
    • universal
    • just
  8. evaluate analytically

    • Heuristic Evaluation
      • identify many of the same breakdowns that a user test would identify
    • Walkthroughs
    • claims analysis
      • collection of scenarios
    • cognitive modeling
      • how people reason about tasks
      • GOMS: Goals, Operators, Methods, and Selection Rules
    • Cognitive Walkthrough
      • task
      • prototype
      • persona
      • Will the user try to achieve the right effect?
      • Will the user notice that the correct action is available?
      • Will the user associate the correct action with the effect that the user is trying to achieve?
      • If the correct action is performed, will the user see that progress is being made toward the solution of the task?
      • GenderMag
        • user's motivation
        • user's information processing style
        • user's computer self-efficacy
        • user's stance toward risk-taking
        • user's strategy for learning
        • always find inclusiveness issues
    • Heuristic Evaluation
      • learnable
      • design heuristics
      • less vigilance
      • user interfaces should always make visible the system status.
      • real-world match
      • user control and freedom
        • “Cancel” and “Undo”
      • Consistency and standards
      • error prevention
      • recognition versus recall
      • Flexibility and user efficiency
      • Help users diagnose and recover from errors
      • offer help and documentation
      • minimalist design

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Description
Mind Map on CH 8, 9, & 10, created by Michael Shaffer on 02/07/2022.
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Michael Shaffer
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