Online communiation 1

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Mind Map on Online communiation 1, created by Ben-wright on 10/08/2015.
Ben-wright
Mind Map by Ben-wright, updated more than 1 year ago
Ben-wright
Created by Ben-wright over 10 years ago
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Resource summary

Online communiation 1
  1. Virtual learning environments
    1. school community may make use of a virtual learning environment (VLE) to distribute resources, support learning and assess progress online. A VLE is an education system based on web facilities. The system is a virtual world which mirrors the real world of education – it contains learning materials, tests, projects, lectures/lessons and allows interaction between teachers and learners. The system also records and tracks learners’ progress and performs other class management functions.
      1. Sometimes the system can work in real time. Learners can communicate using microphones and speakers, or by text exchanges. At other times learners can be left to work at their own pace to meet specifi ed deadlines. Lectures and lesson notes, as well as exercises are all held on the system and can be accessed by the learner.
        1. Learners ’hand in’ their work to their teacher electronically using the VLE. Teachers assess the work online and give feedback electronically via the VLE.
    2. Social networking websites
      1. Social networking sites, such as Facebook, Twitter™, LinkedIn, Google+ and MySpace, allow members of the online community to interact and communicate by setting up a profi le . Users can then add links to friends’ profi les and post personal information, including photographs, videos, favourite music and blog entries.
      2. Key terms
        1. network of friends – A collection of people who jointly keep up-todate contact online. Sometimes this may be a specifi c network, such as The National Youth Science Forum, or it may be more general, like a group of friends keeping in touch through Facebook.
          1. netiquette – Short for ‘internet etiquette’ or ‘network etiquette’. It is a set of conventions covering the use of networks used to interact with other people. The conventions are designed to prevent people causing annoyance or offence to others.
            1. chat – In this context, refers to any kind of online real-time communication over the internet.
              1. chatroom – Large-scale interactive conferencing with many people involved in the same conversation at the same time.
                1. Virtual world – An online community which meets in a computer-generated world; for example, the large multi-player online games.
                  1. Profile – A user profile is a collection of personal data about a specific person. This may include biographical information, lists of interests and photographs.
        2. Implications of online communication
          1. Social networking
            1. Social networking websites have changed the way that we communicate. They allow people to communicate interactively in real time anywhere in the world. Groups of likeminded people can share information, opinions and interests cheaply, normally for the cost of a broadband connection. Social networking provides a great way of staying in touch with friends and business contacts.
            2. Instant messaging
              1. Instant messaging provides a way to exchange textual messages as an alternative to the telephone and at a fraction of the cost. As messages are sent in real time, responces can be recived instantialy.
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