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CARD GAME DESIGN

Gayatri Iyer English

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CARD GAME DESIGN

  1. MECHANISM

    • SHEDDING GAMES
    • DUAL MATCH
    • SPY BASED
    • COLLECTING GAMES
    • TRICK BASED GAMES
  2. VISUALS

    • AESTHETICS
      • CURLEY CULEY LINES
      • AT NOUVEAU STYLE
      • CLEAN SLEEK DESIGN
    • COLOURS
    • LOOK AND FEEL
      • GORY / DARK THEME
      • HAPPY LIGHT THEME
      • BRIGHT NEON COLOURED
      • BIBLICAL LOOK
  3. EMOTIONS

    • HAPPY
    • CONFUSED
    • EXCITEMENT
    • INTEREST
    • SATISFACTION
    • SURPRISE
  4. STORYLINES

    • THE SINS SHOULD TRYT AND ESCAPE THE HUNTING VIRTUES ( SIMILAR TO CHOR POLICE)
    • THE SINS AND VIRTUES GET INTO A DUAL AS A WAR BROKE OUT BUT THERE MUST BE ONLY ONE WINNER. TEAM PLAYING GAME.
    • THERE IS A WORLD FOR EACH VIRTUE AND AN EVENT THAT TAKES PLACE IN EACH WORLD. ONE PERSON GETS A SPY CARD( SIN CARD) AND THE REST OF THE PLAYER GETS THE EVENT CARD. THE AIM IS TO FIND OUT WHO THE SPY IS BY CROSS QUESTIONING THE DETAILS ABOUT THE EVENT.
    • EACH PLAYER IS ASSIGNED A SIN AND THEY NEED TO GUESS
    • ENACTING THE MEANING OF SINS AND VIRTUES AND GUESS.
    • MAYBE BASED ON WHAT YOU PRIORITIZE IN THE GAME YOU CAN BE GIVEN A CERTAIN CARD THAT REPRESENT S YOU AS A PERSON.
    • SINS AND VITUES SPYFALL VERSION
  5. GAME COMPLEXITY

    • SIMPLE
    • MEDIUM COMPLEXITY
    • COMPLEX GAME PLAY
  6. INTERACTION

    • DIMENSIONS
      • PHYSICAL
      • TEMPLORAL
      • ENVIRONMENTAL
    • DIGITAL
  7. CHARACTER DEVELOPMMENT

    • FANTASY AND CHARACTERS
    • REALITY BASED CHARACTERS
  8. QUALITITES

    • ENGAGING
    • INTERACTIVE
    • CHALLENGING
    • FUN
  9. POINT OF VIEW

    • TEXT BASED
    • FLAT 2D
    • THIRD PERSON
    • FIRST PERSON
  10. GENRE

    • BIBLICAL
    • HISTORIC EVENT BASED
    • THRILLER
    • ADVENTURE
    • ACTION
  11. TARGET AUDIANCE

    • 18-25 YEAR OLDS
    • YOUNG ADULTS
    • FAMILY
    • FRIENDS
  12. MAIN IDEA

    • To design a gamified interaction for young adults as a means to creatively engage them in a pleasurable activity based on the sins and virtues.
  13. COLOURS

    • WARM COLOURS
    • COOL COLOURS
  14. DELIVERABLES

    • CARDS
    • PACKAGING DESIGN
    • RULE BOOK
    • DIGITAL CAMPAIGN
    • SOCIAL MEDIA POSTS

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Description
Mind Map on CARD GAME DESIGN, created by Gayatri Iyer on 09/13/2022.
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Gayatri Iyer
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