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Mind map

Clicker Games

Corbin NGUYEN English

Map content

Clicker Games

  1. Task requirements

    • Prescribed Criteria
      • Your game must have a unique aesthetic that aligns with the context of your clicker game
        • The game must have an overarching fishing aesthetic.
        • The clicker element must be one where a fish can appear on/from when clicked. For example, a pond or fishing rod
        • Each upgrade should have images relevant to the fishing theme. Eg, fishing rod picture for fishing rod upgrade.
        • The game must use blue colour themes to symbolise the water in fishing.
        • Each click must yield a different type of fish (with rarities) that is sold for a unique value. The fish must appear on screen for a second.
      • Your game must implement an Achievement System.
        • Achievements must be awarded after the user reaches a certain clicking threshold.
        • Every achievement must be a notification that temporarily appears on the GUI.
        • Each achievement must have a minor reward (money) for completing it.
        • The achievements must be in a progressive order.
        • Each achievement should have a fishing theme. (eg, master fisherman for $100k)
      • Your game must have a minimum of 5 different Auto Clicker Upgrades.
        • Each auto clicker upgrade must give a different increase depending on its value. Increasing value = increasing increase in auto clicks.
        • There must be at least 5 auto click upgrades.
        • Each auto clicker upgrade must have a fishing theme to match the user persona’s interests. (eg, fisherman, captain
        • The autoclick upgrades must be in a progressive order.
        • Autoclicker upgrades must increase in price each time they're bought.
    • Self Determined Criteria
      • The game must have a informative and simple to use GUI
        • Make both the shop and clicker GUI situated in the same window
        • Ensure there are several images to guide the user on what to do.
        • Ensure several counters exist depicting money, fish per second and fish value multiplier telling users what they are.
        • Ensure every upgrade tells the user its name, cost, amount it increases, what it increases and amount they have.
        • Achievements should be in a clear window telling the user what they have achieved.
      • The game must be suited to the user persona’s goals and wants
        • The game must have a different possible outputs for clicking
        • The game should be enjoyable to play.
        • The game can be played idly whilst doing tasks.
        • Ways to make more progress, upgrades, and modifiers.
        • Implement colourful sprites and backgrounds.
    • Constraints and limitations
      • Time
        • Limited time
      • Skills
        • Don't know much python
      • Coding Environment
        • Noisy classroom
    • Existing Solutions
      • Cookie Clicker
        • Pros
          • Addictive
          • afk
        • Cons
          • Repetitive
          • Boring after a while
      • Clicker Heroes
        • Pros
          • Unique concept
          • gets more difficult
            • more entertaining
          • lots of elements
            • Think of strategies and not repetitive
          • leave afk
        • Cons
          • Can be to complicated
          • Tedious and slow
            • Takes a long time between upgrades
  2. User Problem

    • User Problem 1
      • Wants
        • Fishing Themed game
        • Different output for each click
        • Has achievements
        • Colourful GUI's and Button themes
        • Earn lots of money and progress in upgrades.
      • Needs
        • A clicker game they can idly play. while fishing
      • Details
        • Age
          • 25
        • Education
          • Graduated high school
        • Location
          • Brisbane
        • Occupation
          • Fisherman
        • Interests
          • - Fishing
          • - Finding/earning new things.
          • - Finding/earning new things.
          • - Games he can play whilst fishing.
  3. Developer Problems

    • Coding environment
      • Development tools
        • Thonny
        • Tkinter
      • Key algorithms
        • Autoclick Function
        • Clicker function
        • Button rendering function
    • User interface
      • Features
        • Avatar selection
        • Dark mode
        • randomised click output
      • Usability Principle
        • Effectiveness
          • User can easily use the game for its entertainment purpose
        • Utility
          • Can be used for entertainment.
        • Accesibility
          • Easily readable
            • Good colour contrast
            • Large text
          • Can be played on different devices
            • Laptop
              • Windows/Mac
            • PC
        • Learnability
          • Clear instructions
            • Clear labels about what to do
        • Safety
          • Does not require personal details
          • Save system
      • User interface Components
        • Buttons
          • Cookie button
          • Upgrade button
        • Scrolling bar
          • Upgrades list
        • Images
          • Fish icon
          • Upgrade icons
          • Clicker icon
        • Labels
          • Upgrades
        • Score counters
          • Fish/Second
          • Money
        • links
    • Data
      • Required Data
        • Money
          • Integer
        • Fish_per_second
          • Integer
        • Per_click_multiplier
          • Integer
  4. Impacts

    • Social
      • Creates healthy competition.
      • Can play with friends.
    • Economic
      • Teaches people about an economy
    • Personal
      • Gives a sense of achivement
      • Provides entertainment for user

Information

Description
Mind Map on Clicker Games, created by Corbin NGUYEN on 14/02/2024.
Created by
Corbin NGUYEN
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