Mind map
Text Based Adventure Game
Map content
Text Based Adventure Game
User Problem
- User Persona
- Quantavious Eason
- Wants
- A quick game that can be replayed many times
- Simple game mechanics
- Needs
- Visual interface
- An immersive and interactive gameplay experience
- NPCs
- Items
- Wants
- Quantavious Eason
- User Persona
Developer Problem
- User interface
- Features
- ASCII art map showing where the player current is located
- A text bar for players to type commands
- User interface components
- Button to enter commands
- Visually displayed backpack contents
- Image of current location
- Features
- Usability principles
- Safety
- Enter button to ensure unwanted input is not actioned
- Effectiveness
- Accessibility
- Large images and titles for illiterate and hindered eyesight
- Learnability
- Large titles to quickly give locations and provide understanding of the layout
- Utility
- Solution must fulfill as many criteria as possible
- Safety
- Coding environment
- Development tools
- Thonny
- ASCII art converter
- Key algorithms
- if and else statements
- print messages
- gameMessage
- Variables
- mapLoc
- mansionMap
- livesRemaining
- Defining functions
- Development tools
- User interface
Impacts
- Personal
- Quantavious can practice and play a game with visual interface and reduce cognitive load
- Social
- Children will be able to have a better experience with text-based adventure games through reducing the cognitive load to one they are able to comprehend
- Economic
- Adds competition to the text-based adventure game market
- Personal
Task Requirements
- Existing solutions
- Forest of Lyrica
- Fulfills being able to navigate commands using directions and returns with I do not understand otherwise
- Fulfills series of events that must be completed
- Fulfills beginning with no equipment but being able to pick them up from the map
- Fulfills having a boundary to prevent players from leaving the map
- Fulfills player arriving at new location and its name being announced
- Forest of Lyrica
- Prescribed criteria
- The play begins with 3 health points
- The player begins in one of the centre squares of a 5 x 5 map grid
- The player begins with no equipment but can pick up items from the map and use them
- The map must be displayed visually, as ASCII art
- There must be at least two Non-Playable Characters (NPCs) that can be talked to
- When talked to, the two NPCs will give a random game hint from a possible list of 5 hints. E.g. “The bakery is north.”
- The player can navigate the map using valid commands: “north”, “south”, “east” and “west”. Other navigation commands will return: “I do not understand”.
- When the player arrives at a new location a text-based description of the location is displayed
- If the player tries to move outside the boundary of the map a message appears explaining that the way is blocked, and the player cannot move in that direction
- Have a series of events that the player must complete to finish the game
- Self-Determined Criteria
- Add a battle system to the game
- Constraints and limitations
- Thonny is unable to create high quality images however HTML can be integrated.
- Time
- 6 weeks
- Skills
- The creator is lacking in coding experience and therefore skills is a constraint
- Existing solutions
Information
- Description
- Year 10 Digital Technologies Mind Map on Text Based Adventure Game, created by michael oxlong on 18/04/2024.
- Created by
- michael oxlong
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