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Technology, Assessment, and STEAM Education

Karelis Julieth Solano Córdoba English

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Technology, Assessment, and STEAM Education

  1. Technology transforms education only when combined with good pedagogy

    • 1. TECHNOLOGY IN EDUCATION
      • Active and flexible learning
        • Access to multiple resources
          • Self-paced learning
    • 2. ASSESSMENT
      • Continuous, not only final
        • Tracks progress
          • Supports learning improvement
    • 3. FEEDBACK
      • Immediate
        • Helps correct mistakes quickly
    • 8. AI
      • Helps learning
        • Risk: reduces thinking
    • 13. STEM
      • Science + Tech + Engineering + Math
    • 15. STEAM IMPORTANCE
      • Solves complex real problems
      • 20. CONCLUSION
        • Technology improves education
          • Needs purpose and guidance
            • STEAM = complete learning
    • 16. PROJECT-BASED LEARNING
      • Learn by doing
        • Create and solve
      • 19. DIGITAL CITIZENSHIP
        • Ethics, privacy, critical use
  2. 4. ASSESSMENT METHODS

    • Videos, podcasts, presentations
      • Evaluate creativity and communication
  3. 5. DIGITAL PORTFOLIO

    • Shows progress over time
  4. 6. INCLUSION

    • Supports different needs
      • Provides equal opportunities
  5. 7. RISKS

    • Copying / overuse of AI
      • Inequality (access)
  6. 9. AUTHENTIC ASSESSMENT

    • Real-world problems
      • Practical learning
  7. 10. COLLABORATION

    • Teamwork with digital tools
      • Builds communication skills
  8. 11. TEACHER ROLE

    • Guides learning
      • Designs activities
  9. 12. AUTONOMY

    • Independent learning
      • Needs guidance

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Description
Mind Map on Technology, Assessment, and STEAM Education, created by Karelis Julieth Solano Córdoba on 27/04/2026.
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