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Technology, Assessment, and STEAM Education
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Technology, Assessment, and STEAM Education
Technology transforms education only when combined with good pedagogy
- 1. TECHNOLOGY IN EDUCATION
- Active and flexible learning
- Access to multiple resources
- Self-paced learning
- Access to multiple resources
- Active and flexible learning
- 2. ASSESSMENT
- Continuous, not only final
- Tracks progress
- Supports learning improvement
- Tracks progress
- Continuous, not only final
- 3. FEEDBACK
- Immediate
- Helps correct mistakes quickly
- Immediate
- 8. AI
- Helps learning
- Risk: reduces thinking
- Helps learning
- 13. STEM
- Science + Tech + Engineering + Math
- 15. STEAM IMPORTANCE
- Solves complex real problems
- 20. CONCLUSION
- Technology improves education
- Needs purpose and guidance
- STEAM = complete learning
- Needs purpose and guidance
- Technology improves education
- 16. PROJECT-BASED LEARNING
- Learn by doing
- Create and solve
- 19. DIGITAL CITIZENSHIP
- Ethics, privacy, critical use
- Learn by doing
- 1. TECHNOLOGY IN EDUCATION
4. ASSESSMENT METHODS
- Videos, podcasts, presentations
- Evaluate creativity and communication
- Videos, podcasts, presentations
5. DIGITAL PORTFOLIO
- Shows progress over time
6. INCLUSION
- Supports different needs
- Provides equal opportunities
- Supports different needs
7. RISKS
- Copying / overuse of AI
- Inequality (access)
- Copying / overuse of AI
9. AUTHENTIC ASSESSMENT
- Real-world problems
- Practical learning
- Real-world problems
10. COLLABORATION
- Teamwork with digital tools
- Builds communication skills
- Teamwork with digital tools
11. TEACHER ROLE
- Guides learning
- Designs activities
- Guides learning
12. AUTONOMY
- Independent learning
- Needs guidance
- Independent learning
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- Mind Map on Technology, Assessment, and STEAM Education, created by Karelis Julieth Solano Córdoba on 27/04/2026.
- Created by
- Karelis Julieth Solano Córdoba
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