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Mind map

Surface Bound – A return to classic, story-driven gaming

Ashvik Jha Digital Technologies Year 9 English

Map content

Surface Bound – A return to classic, story-driven gaming

  1. Possible Solutions

    • Scrapped ideas
      • Zombie Apocolypse
        • Was scrapped as it is very overdone
          • The Last of Us
          • DayZ
          • CoD Zombies
      • Nuclear Fallout
        • Again, very overdone
          • Fallout Series
          • Metro Trilogy
    • How to win
      • Enter the right chambers to obtain the 3 artefacts needed to beat the boss
        • Specific combinations of choices from the protagonist will lead to particular rooms, which will reward the player with one of the artefacts, or something needed to obtain an artefact
        • Sword of Arkrock
        • Shield of Cryostone
        • Tunic of Hearthsoul
    • Game features
      • Inventory
        • Button in top right to see written list of artefacts and tools collected
        • Powered by lists from Python
      • Choices
        • 2-3 buttons will appear in each scene, choosing one selects a particular outcome
        • After selecting, the written result of selecting the option will appear, and a new button to proceed further will appear.
  2. Usability Principles

    • Utility
      • Is the overall solution easy to use
      • How usefull is it for the user
        • Does it match the
    • Accessibility
      • Are the font's and colours legible
      • Is the spacing and formatting comfortable to follow
      • Does the game work on various devices
    • Responsiveness
      • Does the Game and its components work
        • Do buttons perform their required actions
        • Do the visual CSS and HTML elements load
    • Learnability
      • Are the games functions easy to understand
      • Does it resemble functions found in other solutions
    • Safety
      • Does the webpage have 0 risk of any corruption or crashing
      • Is the user safe from accidently closing the game and losing progress
      • Can the user recover from the errors
  3. Scope of the Problem

    • Inventory
      • List powered by Python code
      • Written list of all acquired artefacts and tools
      • Icons will be added using HTML for each item in inventory
    • Main Menu
      • Powered With HTML
        • Will be styled with CSS
        • Buttons to start game and learn lore will be present
    • Main Game UI
      • A main background relevant to the scene will be shown in the background, with the scene's context and events listed in text overlayed.
        • Below this, a prompt will ask the player to pick between the options
        • In the top right, the button for accessing the inventory will presented, crucial for checking whether certain rooms are accessible or not based on the tools you have
    • Prologue/Lore Page
      • Text on a page, with the lore and world-building elements
        • Will be accessible from Main Menu
        • Broken into chunks for ease of reading
          • Progress through the story with a 'continue next' button
  4. Constraints and Limitations

    • Animations will not be present due to lack of coding capabilities for the Python and HTML components
      • To combat this, high-quality images will be used to add a visual guide. They will be relevant to the current scene the player is in (i.e, a dungeon for the boss fight)
        • Image to be preferable a PNG to keep sharper edges and features, with no lossy compression affecting the quality of the image
        • Image will preferably be a PNG to ensure sharper quality and prevent lossy compression reducing the visual quality of the image
    • Limited Inputs may result in boring or reptitive gameplay
    • HTML is a basic coding language for web-pages, hence the quality of the webpage may not feel as premium as another webpage made with JavaScript
    • Single Player Gameplay may feel lonely, especially with the norm for modern gaming revolving around multiplayer experiences

Information

Description
Year 9 Digital Technologies Mind Map on Surface Bound – A return to classic, story-driven gaming, created by Ashvik Jha on 04/28/2026.
Created by
Ashvik Jha
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