Mind map
Surface Bound – A return to classic, story-driven gaming
Map content
Surface Bound – A return to classic, story-driven gaming
Possible Solutions
- Scrapped ideas
- Zombie Apocolypse
- Was scrapped as it is very overdone
- The Last of Us
- DayZ
- CoD Zombies
- Was scrapped as it is very overdone
- Nuclear Fallout
- Again, very overdone
- Fallout Series
- Metro Trilogy
- Again, very overdone
- Zombie Apocolypse
- How to win
- Enter the right chambers to obtain the 3 artefacts needed to beat the boss
- Specific combinations of choices from the protagonist will lead to particular rooms, which will reward the player with one of the artefacts, or something needed to obtain an artefact
- Sword of Arkrock
- Shield of Cryostone
- Tunic of Hearthsoul
- Enter the right chambers to obtain the 3 artefacts needed to beat the boss
- Game features
- Inventory
- Button in top right to see written list of artefacts and tools collected
- Powered by lists from Python
- Choices
- 2-3 buttons will appear in each scene, choosing one selects a particular outcome
- After selecting, the written result of selecting the option will appear, and a new button to proceed further will appear.
- Inventory
- Scrapped ideas
Usability Principles
- Utility
- Is the overall solution easy to use
- How usefull is it for the user
- Does it match the
- Accessibility
- Are the font's and colours legible
- Is the spacing and formatting comfortable to follow
- Does the game work on various devices
- Responsiveness
- Does the Game and its components work
- Do buttons perform their required actions
- Do the visual CSS and HTML elements load
- Does the Game and its components work
- Learnability
- Are the games functions easy to understand
- Does it resemble functions found in other solutions
- Safety
- Does the webpage have 0 risk of any corruption or crashing
- Is the user safe from accidently closing the game and losing progress
- Can the user recover from the errors
- Utility
Scope of the Problem
- Inventory
- List powered by Python code
- Written list of all acquired artefacts and tools
- Icons will be added using HTML for each item in inventory
- Main Menu
- Powered With HTML
- Will be styled with CSS
- Buttons to start game and learn lore will be present
- Powered With HTML
- Main Game UI
- A main background relevant to the scene will be shown in the background, with the scene's context and events listed in text overlayed.
- Below this, a prompt will ask the player to pick between the options
- In the top right, the button for accessing the inventory will presented, crucial for checking whether certain rooms are accessible or not based on the tools you have
- A main background relevant to the scene will be shown in the background, with the scene's context and events listed in text overlayed.
- Prologue/Lore Page
- Text on a page, with the lore and world-building elements
- Will be accessible from Main Menu
- Broken into chunks for ease of reading
- Progress through the story with a 'continue next' button
- Text on a page, with the lore and world-building elements
- Inventory
Constraints and Limitations
- Animations will not be present due to lack of coding capabilities for the Python and HTML components
- To combat this, high-quality images will be used to add a visual guide. They will be relevant to the current scene the player is in (i.e, a dungeon for the boss fight)
- Image to be preferable a PNG to keep sharper edges and features, with no lossy compression affecting the quality of the image
- Image will preferably be a PNG to ensure sharper quality and prevent lossy compression reducing the visual quality of the image
- To combat this, high-quality images will be used to add a visual guide. They will be relevant to the current scene the player is in (i.e, a dungeon for the boss fight)
- Limited Inputs may result in boring or reptitive gameplay
- HTML is a basic coding language for web-pages, hence the quality of the webpage may not feel as premium as another webpage made with JavaScript
- Single Player Gameplay may feel lonely, especially with the norm for modern gaming revolving around multiplayer experiences
- Animations will not be present due to lack of coding capabilities for the Python and HTML components
Information
- Description
- Year 9 Digital Technologies Mind Map on Surface Bound – A return to classic, story-driven gaming, created by Ashvik Jha on 04/28/2026.
- Created by
- Ashvik Jha
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