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Mind map

Assesment 2

Olivia Mimiague Saretti English

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Assesment 2

  1. Code constructs

    • An IF statement
      • An IF statement a programing control structure that enables decision-making from a specific block of code
        • Example: IF the user clicks the button, the program will play a sound effect
    • A FOR loop
      • A FOR loop is a programming control flow statement used to carry out a block of code
        • Example: Repeat is an example of a For Loop
    • IF_ELSE
      • IF_ELSE statement provide another path if the first condition is false
        • Example: IF it is raining, I will bring an umbrella; ELSE, I will wear sunglasses.
    • Variable
      • a named label that points to a specific piece of data stored in a computer's memory so it can be referenced and changed throughout a program.
        • Example: age = 25
  2. Algorithm constructs

    • Sequence
      • Sequence refers to a set of instructions that are processed one after the other.
        • Example: studentName = "Tom".
    • Assignment
      • Assignment is storing a value in a variable
        • Example: A ‘brushing teeth’ algorithm could use this sequence:  put toothpaste on toothbrush  use toothbrush to clean teeth  rinse toothbrush
    • Selection and Condition
      • A selection statement uses a condition to select which line of the program will be used next.
        • Example: IF .... THEN ....
    • Iteration
      • Iteration is also called repetition and is used when something is repeated, so anything where the program goes round in a loop.
        • Example: A WHILE loop or a FOR loop
  3. Existing text based adventure games

    • Hitchhiker's Guide to the Galaxy
      • Interactive fiction game solving humorous puzzles the destruction of Earth
        • Some strengths of the game is exceptional writing and humour, subversion of the source material and clever, meta-fictional puzzles
        • Some weakness is notoriously unfair illogical puzzles, frequent soft-locks and dead ends
    • forests of Lyrica
      • A rhythm video game that combine chinese poetry modern music and storytelling
        • Weakness include rigid input parsing, static and linear plot and overly simplistic mechanics
        • Strengths include excellent educational blueprint, immersive nostalgic charm and clear logical flow
  4. Ideas for Storys

    • Lost in the woods, trying to find a way home
      • You go out to the woods to play a game but get lost, you must find your way home before nightfall when the wolfs come
        • Choice example: Do you cross the shaky wooden bridge or try to swim across the cold river?
    • The Deserted Island Survival
      • Your boat washed ashore on a strange, uninhabited island. You need to find food and shelter before nightfall.
        • Choice example: Do you explore the dark jungle or walk along the sandy beach?
    • The Haunted Castle Escape
      • You are exploring an old, abandoned castle on a school trip when you accidentally get locked in the dungeon. The sun is setting, and strange noises are coming from the stairs.
        • Choice example: Do you search the dusty chests for a key, or try to smash the old wooden door down?
  5. Success Criteria

    • SC4: You must use variables that match your storyline
      • R1: Use variables that are related to the storyline
      • R2: The variable is reflected on characters, objects and places
      • R3: Maintains a consistent form
    • SC3: You must use a WHILE loop
      • R1:Must have a WHILE loop somewhere in your code
    • SC1: Your story must have at least 10 different variables in total
      • R3:Use different variations of variables
      • R2: Have all of them make sense when put together
      • R1: All the 10 variable must be different from each other
    • SC2: You must have at least two choices for each input
      • R1:Always have more than 1 option after an input
      • R2: Should have opposite actions or paths
    • SC5: The game must keep track of your health to keep it realistic
      • R3:The health should start at 5 bars
      • R2: Health must be tracked in the code
      • R1: When the health gets to 0 the character loses to keep it realistic

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Mind Map on Assesment 2, created by Olivia Mimiague Saretti on 08/03/2026.
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