Mind map
Mario Kart
Map content
Mario Kart
Algorithm Constructs
- Sequence
- Sequence is the order of which the instructions are executed
- Player1_choice AND Player2_choice IF Player1_choice IS EQUAL TO Player2_choice THEN
- Sequence is the order of which the instructions are executed
- Assignment
- Assignment is saving a value into a variable.
- SET guesses TO 5 SETperson2_number TO 13
- Assignment is saving a value into a variable.
- Selection
- Selection gives options for a program to choose what to do next after a condition.
- THEN OUTPUT “It’s a tie!”
- Selection gives options for a program to choose what to do next after a condition.
- condition
- A condition is a question for the program to answer using the selection.
- IF Player1_choice IS EQUAL TO Player2_choice THEN
- A condition is a question for the program to answer using the selection.
- Iteration
- Iteration is the repetition of something, allowing the program to go around in a loop.
- FOR 7 steps INPUT jump and forward ENDFOR
- Iteration is the repetition of something, allowing the program to go around in a loop.
- Sequence
Prescribed Criteria
- Develop an Algorithm using Pseudocode conventions
- Bolding and capitalizing key words
- Use correct indentation when writing the algorithm
- Use ‘START’ and ‘STOP’ in my pseudocode
- Mario Kart: Develop a strategy to use to help you gain first place in the race.
- Drift on tight corners to get acceleration and better handling
- Falling behind at the start to collect better Mystery Boxes to help boost you forwards
- Take shortcuts on the course when he has a mushroom or speed boost
- Use five (5) conditions (IF, ELSEIF, ELSE) in your pseudocode
- IF Yoshi is approaching a corner THEN DRIFT
- ELSE IF the timer reaches 2 THEN PRESS AND HOLD 'A' for Rocket Start
- IF Yoshi is placed at starting block 7 AND greater THEN FALL BEHIND to collect better mystery boxes
- ELSE IF Yoshi is holding an offensive item AND opponent is ahead THEN USE item
- ELSE IF Yoshi is targeted by a red shell AND is holding a defensive item THEN HOLD item behind to block
- Develop an Algorithm using Pseudocode conventions
Character Choices
- Mario
- a plumber who always wears a cap with the letter ‘M’
- Bowser
- Bowser is the King of the Koopas. A creature combining, turtle, dragon, and dinosour
- Yoshi
- Dinosaur-like character with red spikes along his back, green body, large, round snout, and orange shoes
- Mario
Hardware
- Display Screen
- We needed a HDMI cable
- Joycon Remote
- We used a Joy-con wheel
- Nintendo Switch
- Nintendo Switch dock
- Mario Card
- We used a game card
- Display Screen
Mario Kart Game
- Super Mario Kart 8 Deluxe
Kart Choices
- Teddy Buggy
- World Wiggler
- Biddy Buggy
Chosen Character Moves
- Yoshi
- Pros
- Weight Class: Medium-light. Allows him to recover quickly when hit by items and incredible handling
- Yoshi has the strongest stat of mini-turbo, allowing him to accelerate while drifting around tight corners
- He has a strong ground speed, giving him significant raw speed advantage over lighter characters
- Cons
- His speed mostly relies on the mini-turbo, meaning that on straight courses, he loses his primary advantage since there's no corners to drift
- He is a lighter character compared to some of the heavy characters like Bowser, allowing him to get physically pushed off tight courses
- Pros
- Yoshi
Information
- Description
- Year 8 Digital Technologies Mind Map on Mario Kart, created by Isabella SHIH on 04/08/2026.
- Created by
- Isabella SHIH
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