Mind map
Year 9 Digital Solutions Item 1
Map content
Year 9 Digital Solutions Item 1
Criteria
- Prescribed critera
- Follow a safe path to the exit.
- Follow the black path line on the mat
- When robot senses green, turn left
- When robot senses red, stop; the task has finished.
- Use sensor to identify any dangers or obstacles.
- Use colour sensor to detect green ivy hedge
- Use distance or force sensor to detect obstacles
- Use sensor(s) to avoid or manoeuver any dangers or obstacles.
- Constantly monitor colour or distance sensor to avoid failing task
- Program peripherals to avoid obstacles
- Create a room-specific challenge.
- Poison ivy challenge
- Follow black line path to end of mat. Do not touch green hedges - they are covered in poison ivy.
- Rock Fall challenge
- Follow black line path to end of mat. There is an obstacle that must be pushed out of the way.
- Poison ivy challenge
- Follow a safe path to the exit.
- Self-determined criteria
- Movement
- Do a 360 spin
- Sound
- Meow
- Light
- Write "Mission complete"
- Movement
- Prescribed critera
Lego SPIKE Prime
- Sensors
- Colour
- Object underneath robot enters light sensor
- Distance
- Distance sensors use ultrasonic echolocation to measure distance
- Pressure
- Newtons
- Uses a reverse Newton Spring Metre to measure force
- Colour
- Movement
- Motors
- Connect to the Brick
- Set movement speed and motors
- D+C
- Motors
- Sensors
Coding constructs
- Variables
- Predetermined phrases or symbols that represent a value
- n = 5
- x = 20
- Predetermined phrases or symbols that represent a value
- FOR
- Repeats a sequence until condition is met
- FOR i = 5, DO...
- Repeats a sequence until condition is met
- WHILE
- Repeats a sequence while a condition is met
- WHILE TRUE DO
- Repeats a sequence while a condition is met
- IF
- A sequence that activates when a condition is met
- IF playerLevel IS EQUAL TO 5 THEN...
- A sequence that activates when a condition is met
- ELSE
- Performs a sequence when a condition is not met
- IF... THEN... ELSE...
- Performs a sequence when a condition is not met
- IS EQUAL TO
- A relationship between two variables that state they have the same value
- IF x IS EQUAL TO 5 THEN...
- A relationship between two variables that state they have the same value
- Variables
Algorithm Constructs
- Sequence
- A set of instructions that are processed one after the other
- 1. Put toothpaste on toothbrush 2. Use toothbrush to clean teeth 3. Rinse mouth and toothbrush
- A set of instructions that are processed one after the other
- Assignment
- Storing a value inside a variable
- Let x = 10
- Storing a value inside a variable
- Selection & Condition
- Programs that are executed if conditions are met
- IF x = 10 THEN...
- Programs that are executed if conditions are met
- Iteration
- Used when something is repeated
- while true do...
- Used when something is repeated
- Sequence
Planned Responses
- Poison Ivy
- Follow the black path through the room to the exit. Do not touch the hedge! Navigate around the hedge and back onto the black path to escape by reaching the exit.
- Colour sensor
- Selected
- Motors
- Follow the black path through the room to the exit. Do not touch the hedge! Navigate around the hedge and back onto the black path to escape by reaching the exit.
- Rock Fall
- Follow the black path through the room to the exit. Move the rock from the path! Clear the rock out of the way and then return to the path to escape by reaching the exit.
- Distance sensor
- Motors
- Follow the black path through the room to the exit. Move the rock from the path! Clear the rock out of the way and then return to the path to escape by reaching the exit.
- Poison Ivy
Information
- Description
- Mind Map on Year 9 Digital Solutions Item 1, created by Kennan Ma on 08/05/2026.
- Created by
- Kennan Ma
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