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Mind map

SUPER SMASH BROS ALGROTHIM

toshan Sharma English

Map content

SUPER SMASH BROS ALGROTHIM

  1. prescribed data

    • 1. Develop an Algorithm using Pseudocode conventions
      • develop and algorithim for one of the Nintendo games - Super Smash Bros
      • Pseudocode conventions must be used in the algorithm. Such ad all keywords must be written in bold and capital, use indentation when a code belongs to a particular block od code, START and END should be at the beginning and the end of the algorithm
      • Example keywords- IF/IF ELSE, IS EQUAL TO, START, END, THEN, WHILE
    • 2. Super Smash Bros
      • 2. Super Smash Bros o Develop an ultimate high damage finishing offensive strategy to eliminate the opponent o Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc)
      • 3. Mario Kart o Character selection is outlined including character and car details. o If your character picks up an item include how they would use it. o Include how your character starts and finishes the race.
  2. algrothim constructs

    • sequence
      • sequence is A set of instructions that are followed one at a time
        • for example Step 1: Dribble through defenders. Step 2: Shoot the ball into the goal. Step 3: Celebrate if you scored the goal.
    • assignment
      • Assignment means saving a value into a variable
        • for example DECLARE Player_Name SET Player_name TO “Messi” OUTPUT “Welcome to the game, Messi”
    • selection
      • A selection statement helps a program choose what to do next
        • If Messi wins, show the message: “Messi won the world cup!” To show the message, Messi must win
    • condition
      • expression that evaluates to either TRUE or FALSE, used to determine the path a program takes.
        • for example Goals_Scored > Opponent_Goals
    • iteration
      • An algorithm construct that repeats a set of instructions either a specific number of times or until a condition is met.
        • for example WHILE Match_Time < 90 OUTPUT "Keep playing!" SET Match_Time TO Match_Time + 1 ENDWHILE
  3. chosen character moves - luigi

    • Fireball - Luigi shoots a green ball of fire that bounces horizontally across the stage to damage and disrupt opponents.
    • Green Missile - Luigi launches himself sideways like a rocket to slam into enemies, with a rare chance to "misfire" for massive damage and distance.
    • Super Jump Punch Luigi leaps straight up into the air; if it hits an opponent at the very start of the move, it triggers a powerful explosion that can instantly knock them out.
    • Luigi Cyclone: Luigi spins rapidly like a tornado, drawing in nearby opponents and hitting them multiple times before launching them away.
    • Polter gust G-00 Luigi uses his famous ghost-vacuum to pull in opponents from a distance, trap them inside, and blast them away
  4. hardware

    • screen
      • The screen is an output device that lets you visually see your game as you play it.
    • joycon remote
      • The joycon remote is an input device used to control your character and navigate the game menus.
    • joycon holder
      • The joycon holder is an accessory that slides your controllers together so they feel like one big gamepad.
    • nintendo switch
      • The Nintendo Switch is the main console unit that processes all the game data and runs the hardware.
    • SSB/mario Cart game card or downloaded game
      • This is the software or storage media that contains the actual game files you need to load and play the game.
  5. character choices

    • Luigi
      • cons
        • Slow ground speed, floaty air physics, and sluggish traction make it hard to chase down elusive targets
      • pros
        • Luigi can eliminate an opponent's entire stock straight from 0% damage using his down-throw, aerials, and Super Jump Punch (Up-B).
    • Mario
      • cons
        • rio struggles against characters with large sword-like disjoints or massive reach, forcing him to work hard to close the distance.
      • pros
        • Mario has some of the best string and combo capabilities in the game, starting easily from tilts (Up Tilt, Down Tilt) and aerials (Up Air, Neutral Air, Down Air), leading to high damage output or signature "touch-of-death" low-percent combos.

Information

Description
Mind Map on SUPER SMASH BROS ALGROTHIM, created by toshan Sharma on 13/10/2026.
Created by
toshan Sharma
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