Mind map
Year 9 - term 4
Map content
Year 9 - term 4
Self-Determined Criteria
- SD1
- The game will include text-based pictures
- Include at least one ASCII art picture
- Use characters and symbols to create the picture
- Make the picture match the game's storyline
- The game will include text-based pictures
- SD2
- The game will use different text colours
- Use different colours for text
- Use red text for danger warnings
- Use colours to highlight important information
- The game will use different text colours
- SD1
Ideas for Story
- Add health counter
- Shows how much health the player has left
- The player starts with 100 health points and loses 10 when hit by an enemy.
- Shows how much health the player has left
- Change to Sci-Fi story
- Changes the game’s setting and story to science fiction
- The player explores different planets and fights aliens
- Changes the game’s setting and story to science fiction
- Track player name
- Records the player's name throughout the game
- The game uses the player's name in dialogue and story events
- Records the player's name throughout the game
- Add health counter
Existing text based adventure games
- Hitchhikers guide to the Galaxy
- A text-based adventure game where you play as Arthur Dent and solve puzzles while exploring space after Earth is destroyed by aliens
- Weakness: difficult to understand
- Strength: funny dialogue and challenging puzzles
- A text-based adventure game where you play as Arthur Dent and solve puzzles while exploring space after Earth is destroyed by aliens
- Forest of Lyrica
- A text-based adventure game where players explore a mysterious forest and make choices as they progress. carterh.itch.io
- Strength:encourages imagination
- Weakness: Hard to know the next move
- A text-based adventure game where players explore a mysterious forest and make choices as they progress. carterh.itch.io
- Hitchhikers guide to the Galaxy
Perscribed Criteria
- PC4
- The variables must match the game's storyline
- Use variables related to the story
- Give variables suitable names
- Use variables to store information about the player's progress
- The variables must match the game's storyline
- PC3
- The game must use a WHILE loop
- Include a WHILE loop in the code
- Repeat instructions while a condition is true
- Stop the loop when the condition is false
- The game must use a WHILE loop
- PC2
- The game must have at least two choices for each input
- Give players at least two options
- Make sure the options are clearly written
- Allow players to choose between the options
- The game must have at least two choices for each input
- PC1
- The game must have at least 10 different variables
- Include at least 10 variables
- Make sure all variables are different
- Variable must match the question
- The game must have at least 10 different variables
- PC4
Algorithm Constructs
- sequence
- Instructions are complete in a specific order, one after another
- START OUTPUT "Welcome to the Amazon" INPUT choice OUTPUT "Continue journey" END
- Instructions are complete in a specific order, one after another
- Assigment
- Giving a name (variable) a value
- SET health to 100
- Giving a name (variable) a value
- Selection & Conditoin
- The program checks a condition and chooses different actions depending on whether its true or false
- IF injury_choice == "yes" THEN OUTPUT "You are healed" ELSE OUTPUT "GAME OVER" ENDIF
- The program checks a condition and chooses different actions depending on whether its true or false
- Iteration
- A set of instructions repeats multiple times until a condition is met
- WHILE game_started == true INPUT choice ENDWHILE
- A set of instructions repeats multiple times until a condition is met
- Modularisation
- Dividing a product into smaller separate parts that can be easier to be worked with
- sequence
Coding Constructs
- WHILE loops
- Repeats instructions while a condition is true
- WHILE program_started == true INPUT choice ENDWHILE
- Repeats instructions while a condition is true
- IF statemnets
- Makes a descisions if a condition is true, if so follows that instruction if false another instruction runs
- IF injury_choice == "yes" THEN OUTPUT "Continue journey" ELSE OUTPUT "GAME OVER" ENDIF
- Makes a descisions if a condition is true, if so follows that instruction if false another instruction runs
- WHILE loops
Information
- Description
- Mind Map on Year 9 - term 4, created by Mandy SUN on 16/10/2026.
- Created by
- Mandy SUN
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