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Mind map

the last exit-adventure

Lujain MOH'D English

Map content

the last exit-adventure

  1. success criteria

    • SC1
      • display the game title and introduction
      • allow the player to enter their name
      • allow the player to explore different rooms
    • SC2
      • allow the player to make choices that affect the story
      • display different outcomes depending on choices
      • provide clear instructions for each decision
    • SC3
      • include a health counter
      • update health when hazards or help are encountered
      • prevent health from going below zero
    • SC4
      • include at least three rooms or locations
      • use selection statements for player choices
      • include a winning ending and a losing ending
    • SC5
      • use variables for player name and health
      • use loops to repeat suitable actions
      • test that choices and endings work correctly
  2. ideas for story

    • health counter
      • the player starts with 100 health points
        • hazard: lose 20 health. medical kit : gain 15 health
    • sci-fi story
      • the player is trapped on a damaged spaceship and must find the last escape pod
        • explore the laboratory, search storage or head to the escape pod
    • track player name
      • ask for the players name and store it in a variable
        • display "welcome aboard, [player name]!"
  3. existing text based adventure games

    • hitchhikers guide to the galaxy
      • a science fiction text adventure with puzzles and player decisions
        • strengths- creative story, interesting puzzles
        • weaknesses- some puzzles are difficult, lots of reading
    • forest of Lyrica
      • a forest adventure concept focused on exploration and decisions
        • strengths- encourages exploration, creates mystery
        • weaknesses- text may feel less visual, directions may be unclear
  4. code constructs

    • IF statement
      • runs instructions if a condition is true
        • if health <=0, display game over
    • IF ELSE statement
      • chooses between two outcomes
        • if choice is door, enter : ELSE, return to hallway
    • FOR loop
      • repeats instructions a set of number of times
        • display three room choices
  5. algorithm constructs

    • iteration
      • repeat instructions
        • repeat room choices until the player selects the exit
    • selection and condition
      • check a condition to decide what happens
        • if health > 0, continue playing; ELSE, game over
    • assignment
      • store or change a variables value
        • health = 100
    • sequence
      • instructions happen in a specific order
        • display title, ask name then display introduction

Information

Description
Mind Map on the last exit-adventure, created by Lujain MOH'D on 22/10/2026.
Created by
Lujain MOH'D
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