Mind map
the last exit-adventure
Map content
the last exit-adventure
success criteria
- SC1
- display the game title and introduction
- allow the player to enter their name
- allow the player to explore different rooms
- SC2
- allow the player to make choices that affect the story
- display different outcomes depending on choices
- provide clear instructions for each decision
- SC3
- include a health counter
- update health when hazards or help are encountered
- prevent health from going below zero
- SC4
- include at least three rooms or locations
- use selection statements for player choices
- include a winning ending and a losing ending
- SC5
- use variables for player name and health
- use loops to repeat suitable actions
- test that choices and endings work correctly
- SC1
ideas for story
- health counter
- the player starts with 100 health points
- hazard: lose 20 health. medical kit : gain 15 health
- the player starts with 100 health points
- sci-fi story
- the player is trapped on a damaged spaceship and must find the last escape pod
- explore the laboratory, search storage or head to the escape pod
- the player is trapped on a damaged spaceship and must find the last escape pod
- track player name
- ask for the players name and store it in a variable
- display "welcome aboard, [player name]!"
- ask for the players name and store it in a variable
- health counter
existing text based adventure games
- hitchhikers guide to the galaxy
- a science fiction text adventure with puzzles and player decisions
- strengths- creative story, interesting puzzles
- weaknesses- some puzzles are difficult, lots of reading
- a science fiction text adventure with puzzles and player decisions
- forest of Lyrica
- a forest adventure concept focused on exploration and decisions
- strengths- encourages exploration, creates mystery
- weaknesses- text may feel less visual, directions may be unclear
- a forest adventure concept focused on exploration and decisions
- hitchhikers guide to the galaxy
code constructs
- IF statement
- runs instructions if a condition is true
- if health <=0, display game over
- runs instructions if a condition is true
- IF ELSE statement
- chooses between two outcomes
- if choice is door, enter : ELSE, return to hallway
- chooses between two outcomes
- FOR loop
- repeats instructions a set of number of times
- display three room choices
- repeats instructions a set of number of times
- IF statement
algorithm constructs
- iteration
- repeat instructions
- repeat room choices until the player selects the exit
- repeat instructions
- selection and condition
- check a condition to decide what happens
- if health > 0, continue playing; ELSE, game over
- check a condition to decide what happens
- assignment
- store or change a variables value
- health = 100
- store or change a variables value
- sequence
- instructions happen in a specific order
- display title, ask name then display introduction
- instructions happen in a specific order
- iteration
Information
- Description
- Mind Map on the last exit-adventure, created by Lujain MOH'D on 22/10/2026.
- Created by
- Lujain MOH'D
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- Rating