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UID Course

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UID Course
User interface
- "System which human uses to operate the computer"
- Modalities
- Use of senses
- Visual
- Auditive
- Haptic
- Gustatory
- Olfaction
- Rare
- Nociception
- Thermoception
- Equilibrioception
- When used right, can improve user experience
- Satisfaction
- Naturalness
- Pleasantness
- Freedom of expression
- Effectiveness
- Less errors during use
- If used too much, users' senses might get overloaded
- Use of senses
- Interaction types
- Instructing
- Conversing
- Manipulating
- Exploring
- Colours
- Representations
- HSV
- RGB
- HLS
- Meaning of colours change in different cultures
- 10 Commandments
- Maximum of 5+/2 colours
- Use centre and peripheral colours approprately
- Use colors that won't change much when the size of the picture changes
- Do not use spectrally extreme colours simultaneously
- Use familiar, consistent colour codings with appropriate references
- Use the same colour for grouping related elements
- Use colours consistently
- Use high value, high saturation colours to draw attention
- Use redundant colour coding
- Use colour to enhance black-and-white presentation
- Blue colour
- Well-suited for large backgrounds
- Is hard to see edges of
- Not for narrow edges or text
- Colours only varying in the amount of blue have fuzzy edges
- Representations
- Text
- Typeface
- Use sans serif fonts on displays
- Type size
- Too big and too small text is hard to read
- Letter spacing
- Letters spaced too far apart and too close together are difficult to read
- Line spacing
- Increasing line spacing can help legibility
- If too big, text might be tought as indivudal pieces
- Line length
- Avoid too short lines
- Max. line length should be around 60 characters
- Justification
- Justify on the left, but not necessarily on the right
- Line endings
- Try to coincide with grammatical boundaries
- Typeface
- Modes
- States of system
- Helps to avoid clutter
- Can prevent errors
- Can cause errors if not presented clearly
- Might be a necessity on small screens
- Current mode must be clearly stated
- Icon
- A small image to represent feature of the system
- Has 3 parts
- Background
- Theme figure
- Attribute figure
- Based on recognizable symbols or objects
- Doesn't need to be a perfect copy
- Too few or too many cues cause misinterpretations
- Context is important
- Culture specific
- Related text might help understanding
- " "
- Culture
- Internationalisation
- Design interface to be culture neutral
- Use resource files
- Allow space for longer words in other languages
- Localisation
- Making changes to fit to the target culture
- Internationalisation
- Touch screens
- Pros
- Direct
- Fast
- Usable with finger or pen
- Cons
- Low precision
- Fatigue
- User has to be near screen
- Screen coverage
- Dirt
- Guidelines
- Provide virtual keypads
- Provide clear navigation
- Use familiar icons
- Make elements easily clickable
- Position and space items systematically
- Provide meaningful feedback and guide
- Maintain consistency and provide clear indications
- Pros
Prototypes
- Lo-Fi prototype
- Paper prototype
- Cheap
- Easy to edit
- Gives good information about usability
- Can't exactly replicate the final product
- Everyone can make one
- Requires an assistant to change the views
- Good for early testing
- Paper prototype
- Hi-Fi prototype
- Good for finalising the UI
- Electronic, interactive representation of the system
- Requires more knowledge to build one than a Lo-Fi prototype
- Might not be as easy to edit as a Lo-Fi prototype
- Tools
- Qt
- Was chosen in the group assignment
- HTML
- Balsamiq
- InVision
- Many more
- Qt
- Are good to use during all stages of developement
- Testing should be done with the end-user
- Use planned test cases
- Lo-Fi prototype
Principles of visual design
- Simplicity
- Approachability
- Recognizability
- Immediacy
- Usability
- Clarity
- Gestalt principles
- Proximity
- Similarity
- Closure
- Continuity
- Figure-ground relationship
- Gestalt principles
- Consistency
- Internal
- Colours
- Layout
- Indicators and cues
- Terminology
- Action and expression
- Generic commands
- Style guides can be used
- External
- More difficult to achieve than internal consistency
- The UI is consistent with
- Other similar UIs
- The surrounding world
- Other software
- Internal
- Pleasant appearance
- Composition and layout
- Canonical layout
- Many others
- Canonical layout
- Do not show too many elements at the same time
- Use of empty space
- Ratios more important than the use of space
- Avoid disturbing backgrounds
- Composition and layout
- Simplicity
Overall product
- Context of use
- States
- How the system is used
- Where the system is used
- When the system is used
- Physical context
- Spatial location, functional space and place
- Temporal context
- Duration
- Time of day, week, year
- Before, during, after
- Task context
- Multitasking
- Interruptions
- Task domain
- Social context
- Persons presesnt
- Interpersonal interaction
- Culture
- States
- Value Proposition
- Relevancy
- How improves customers' situation
- How solves customers' problems
- Quantified value
- Specific benefits
- Unique differentation
- Why should be bought
- Why not the competitor
- Relevancy
- Mood board
- Doesn't directly reprsesnt how the final product works
- Shows
- Colour palette
- Fonts
- Icons
- Design patterns
- Overall structure
- Targeted impressions
- Context of use
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- Description
- Mind Map on UID Course, created by dabkey2010 on 12/12/2015.
- Created by
- dabkey2010
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