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Mind map

Ch10: judgment and decision making low effort

Joline Lim English

Map content

Ch10: judgment and decision making low effort

  1. judgment process

    • representative heuristic
      • eg. colgate & listerine, comparing prototype in the same product category, positive associatn
    • availability heauristic
      • ease of recall, vivid memories, emotions tied
      • WOM esp. fr. friends
      • bias judgment
        • tendency to ignore base-rate info.
        • law of small no. - expectn tt info, obtained fr. small pop - generalised/ representative of the large populatn
  2. decision-making processes

    • unconscious
      • envr. stimuli eg. fragr. of perfume
        • might trigger choices and behaviour w/o being consciously aware of brand logos, certain placces, social situatn
          • eg. subway
    • conscious
      • traditional hierarchy - thinking-feelings-behaving
        • doesn't apply
      • hierarchy of effects for low-effort situations
        • thinking-behaving-feeling
      • basic awareness of its brand and brand claims
    • linked to motivatn, ability, opportunity (MAO)
      • low cognitive, low effort decisn making
        • eg. grocery shopping
          • made frequently and repeatedly, reliance on previous info. and judgment on satisfactn level frm. past consumptn.
        • choice tactics (simple rules of thumb, quick effortless DM)
          • habit
          • eg. laundry detergents
          • brand-loyalty
            • brand name - heuristic cue
            • brand familiarity
              • eg. beer drinkers w. well-established brand pref. couldn't distinguish their preferred brand fr. others in a blind taste test
            • co-branding
              • combined familiarity - jack daniel''s grill w. TGI friday's
          • variety-seeking
      • optimising
      • satisfice
  3. learning choice tactics, simplifying strategy

    • reinforcement
      • feelings + needs have been adequately met
    • punishment
      • negative experience
    • performance
      • attribute
        • eg. starbucks closing 7000 of us stores, brushed up on pdt presentatn, customer-contact skills
      • benefit
        • eg. gillette's venus embrace 5-blade razor vs Schick Quattro 4-blade
    • brand loyalty
      • cognitive lock-in. v. postv. reinforcemt.
        • eg. Heinz ketchup -> more incline to try their new pdts
      • multi-brand loyal
        • eg. purchasing only coke and sprite
      • identify purchase patterns
      • pdt. quality
      • sales promotion
    • price
      • availability of info
        • little motivation to rmb
      • zone of acceptance
      • types of consumers
        • practical loyalists
        • bottom-line price shoppers
        • opportunistic switchers (eg. use coupons/ sales to decide among brands within consideration set)
      • price perceptions
        • comparison w. internal ref. pt.
        • typically a range of prices > 1 single price pt.
        • more responsive to price decrease than increase
        • deal-prone consumers
          • lower-income, older, less educated
        • importance on value
          • high-quality at gd. price
    • normative
      • direct influence
      • vicarious observation
      • indirect influence
    • habit
      • little/ no info. seeking, or evaluation of alternatives
      • shaping through operant conditioning, or build resistance
      • or break habit cycles by inducing brand switch
        • eg. apple - ipod vs discman
        • distribution policies
          • eg. amt. of shelf space
    • feelings
      • affect referral
        • we simply rmb our feelings for the pdt/service
        • eg. Barilla capture 25% of the pasta market in the US
        • positive affect for cooking helped barilla capture 25% of pasta market in US (esp. hedonic offerings - style/taste)
      • impulse buying
        • cultural context
          • asia - interdependence and emo control are emphasised, so less impulse purchasing
          • western - personal indp, hedonistic pleasures more emphasised
        • related to other character traits
          • general acquisitiveness, materialism, sensation seeking, liking for recreational shopping
        • eg. grocery check out - eye-level, eye-catching displays, impulse items like chocolates

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Mind Map on Ch10: judgment and decision making low effort, created by Joline Lim on 23/03/2016.
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Joline Lim
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