Mind map
Ch10: judgment and decision making low effort
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Ch10: judgment and decision making low effort
judgment process
- representative heuristic
- eg. colgate & listerine, comparing prototype in the same product category, positive associatn
- availability heauristic
- ease of recall, vivid memories, emotions tied
- WOM esp. fr. friends
- bias judgment
- tendency to ignore base-rate info.
- law of small no. - expectn tt info, obtained fr. small pop - generalised/ representative of the large populatn
- representative heuristic
decision-making processes
- unconscious
- envr. stimuli eg. fragr. of perfume
- might trigger choices and behaviour w/o being consciously aware of brand logos, certain placces, social situatn
- eg. subway
- might trigger choices and behaviour w/o being consciously aware of brand logos, certain placces, social situatn
- envr. stimuli eg. fragr. of perfume
- conscious
- traditional hierarchy - thinking-feelings-behaving
- doesn't apply
- hierarchy of effects for low-effort situations
- thinking-behaving-feeling
- basic awareness of its brand and brand claims
- traditional hierarchy - thinking-feelings-behaving
- linked to motivatn, ability, opportunity (MAO)
- low cognitive, low effort decisn making
- eg. grocery shopping
- made frequently and repeatedly, reliance on previous info. and judgment on satisfactn level frm. past consumptn.
- choice tactics (simple rules of thumb, quick effortless DM)
- habit
- eg. laundry detergents
- brand-loyalty
- brand name - heuristic cue
- brand familiarity
- eg. beer drinkers w. well-established brand pref. couldn't distinguish their preferred brand fr. others in a blind taste test
- co-branding
- combined familiarity - jack daniel''s grill w. TGI friday's
- variety-seeking
- eg. grocery shopping
- optimising
- satisfice
- low cognitive, low effort decisn making
- unconscious
learning choice tactics, simplifying strategy
- reinforcement
- feelings + needs have been adequately met
- punishment
- negative experience
- performance
- attribute
- eg. starbucks closing 7000 of us stores, brushed up on pdt presentatn, customer-contact skills
- benefit
- eg. gillette's venus embrace 5-blade razor vs Schick Quattro 4-blade
- attribute
- brand loyalty
- cognitive lock-in. v. postv. reinforcemt.
- eg. Heinz ketchup -> more incline to try their new pdts
- multi-brand loyal
- eg. purchasing only coke and sprite
- identify purchase patterns
- pdt. quality
- sales promotion
- cognitive lock-in. v. postv. reinforcemt.
- price
- availability of info
- little motivation to rmb
- zone of acceptance
- types of consumers
- practical loyalists
- bottom-line price shoppers
- opportunistic switchers (eg. use coupons/ sales to decide among brands within consideration set)
- price perceptions
- comparison w. internal ref. pt.
- typically a range of prices > 1 single price pt.
- more responsive to price decrease than increase
- deal-prone consumers
- lower-income, older, less educated
- importance on value
- high-quality at gd. price
- availability of info
- normative
- direct influence
- vicarious observation
- indirect influence
- habit
- little/ no info. seeking, or evaluation of alternatives
- shaping through operant conditioning, or build resistance
- or break habit cycles by inducing brand switch
- eg. apple - ipod vs discman
- distribution policies
- eg. amt. of shelf space
- feelings
- affect referral
- we simply rmb our feelings for the pdt/service
- eg. Barilla capture 25% of the pasta market in the US
- positive affect for cooking helped barilla capture 25% of pasta market in US (esp. hedonic offerings - style/taste)
- impulse buying
- cultural context
- asia - interdependence and emo control are emphasised, so less impulse purchasing
- western - personal indp, hedonistic pleasures more emphasised
- related to other character traits
- general acquisitiveness, materialism, sensation seeking, liking for recreational shopping
- eg. grocery check out - eye-level, eye-catching displays, impulse items like chocolates
- cultural context
- affect referral
- reinforcement
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- Mind Map on Ch10: judgment and decision making low effort, created by Joline Lim on 23/03/2016.
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- Joline Lim
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