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Mind map

2.3.4 Interface design for effective communication

Mallory Walker English

2.3.4 Interface design for effective communication

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2.3.4 Interface design for effective communication

  1. Experience

    • Games have been getting more complex, thus needing a UI that players can easily interact with
  2. Age

    • the controller
      • Motion controllers have players executing real life movements
        • easier for players of all ages to grasp
      • may be harder for he much younger and much older audience to understand since it doesn't require familiar movements to execute a function
  3. Environment of use

    • Designers may what to think about how much space it would need
      • games that use motion sensors to detect your movement, such as kinect typically require a lot of space to move around
  4. Physical characteristics

    • vision impairments
      • contrasting colours
      • contrasting background and text
    • motion sickness
      • using virtual reality for a while can usually cause motion sickness. designers may want to think about how to prevent that
  5. Task to be undertaken

    • audience/what the designer is trying to promote
      • health and fitness
      • immersion
      • problem solving
      • learning
    • audience/what the designer is trying to promote

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  • 2.3.4 Interface design for effective communication
  • 2.3.4 Interface design for effective communication
  • 2.3.4 Interface design for effective communication
  • 2.3.4 Interface design for effective communication

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Mind Map on Untitled, created by Mallory Walker on 11/11/2016.
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Mallory Walker
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