processes that occur in the mind which
convert sensations into a representation of
the world that we can make sense of.
the process by which the brain organises
and interprets sensory information
cognition - mental processes - all
the processes by which... sensory
input is
transformed,reduced,elaborated,
stored,recovered and used (Neisser
1967)
use environment to create
perceptions
Deregowski (1972)
3-d perception of pictures
people of western cultures
tend to see pictures in 3
dimensions
cues
important
i.e - depth
judge
distances
ability to recognise
people
Kozlowski an Cutting (1977)
able to show that minimal perceptual info is
needed to identify a moving thing as a person
Gibson and Walk (1960) walking off a cliff
sample - 36 infants
ranging in age from 6
months to 14 months
also tested a variety
of animal neonates
including lambs,
chicks, rats, kittens
and turtles
visual cliff: shallow side or deep side - thick
piece of glass placed over a wooden box.
Under the glass is a change of levels.
baby is placed in the middle of the glass and its mother
tries to get it to crawl either over the shallow or the deep
end
if the babies refuse to
crawl over the shallow end
but refuse to crawl over
the deep end this
suggests they have depth
perception
if they crawl over the
deep end they have
no depth perception
or they have
guessed the
experiment/ do not
care
results
children
9/36 stayed where they were
and did not crawl in either
direction. All of the 27 crawlers
moved onto the shallow side at
least once and only 3 crawled
over the deep side
many kids crawled away from the deepside/ cried when
their mother tried to encourage them. Some peered
through the glass and backed away and others patted the
glass however did not cross the cliff
suggests babies can also
perceive depth
animals
chicks -24 hours - never went over the cliff,
always went to the shallow side
rats went over the deep side as often as the shallow side -
however rats tend to use tactile cues when moving around
so when the glass was lowered, they close the shallow side
95% time.
turtles only chose the shallow
side 76% of the time - however
= aquatic creatures and so have
less reason to fear depth
suggests animals are able to
discriminate depth as soon as they can
move around - has obvious survival value
also investigated pattern
density
patterns of different sizes
rats chose large check but
chicks showed no preference -
shows some animals require
learning (narrow check
suggests depth)
motion parallax - made checks appear the
same
rats and chicks still avoided the deep side - use this cue from an early age
discussion
the most this study says is that babies as young
as 6 months old can perceive depth
source et al 1985 -
infants who saw the
fearful face did not crawl
across but infants who
saw the happy face
looked down at the cliff
again and then crossed
to their mother
if put on a flat plane with
no visual cliff they
crawled over without
checking with their
mother
it is worth noting the practical and ethical
implications of the study
25% of babies did not respond
babies distressed at mothers
enticing them over a cliff
Nature/Nurture debate Important but stale Maturation Vs Learning
Internal Vs External Genetic Vs Environment (determined) (imposed)
Nature through Nurture
It is very difficult to carry out psychological research at the early stages of development only recently that
scientists have taken the view that newborns are not blind and deaf. Kagan (1971)“Nature has apparently
equipped the newborn with an initial bias in the processing of experience. He does not, as the 19th C.
empiricists believed, have to learn what he should examine.” (p.60) taste, touch and smell are fully functional
at birth Newborns can also hear low and mid audible (speech range) frequency sounds Newborns can’t see
very well (technically they are blind)
Taste, touch and smell are stimulated in the
womb So is audition But it’s like listening to
sound in the bath Though the infant is only
exposed to low and mid audible frequency
range (up to about 6/7000Hz) But what about
vision? Very little light (or high frequency
sound) gets into the womb so the eyes and
the rest of the visual system is
underdeveloped
We know that infants have certain in built (innate) mechanisms and “…while
infants may not, indeed, see as well as adults do , they normally see well
enough to function effectively in their role as infants.” Hainline & Abramov
(1992; p40) And visual development requires an interaction between the sensory
aspects (colour, movement etc) and the motor system (experience) Remember: It
is difficult to measure perception in very young children
Motor (eye muscles) Convergence and divergence (movement of the eye muscles) Accommodation (lens)
Binocular (two eyes) Image from both eyes are compared for disparities (e.g., magic eye pics) Monocular E.g.
Linear perspective, Familiar size (size constancy, pattern density, Motion parallax, lighting and shade, texture
gradient aerial perspective )
walk like a man
do we need all the info we take in to recognise people?
ie - clothes, face and hair etc
can we recognise people from
a few simple visual ques? YES!
Kozlowski and cutting (1977)
participants - used undergraduates as subjects.
role was to watch videos and identify if male or female
participated in groups and for experiments 1 and 3/5 they were payed
design
comparison of the study is the comparison of the pattern
of subjects actual judgements with the pattern that would
be seen if they were guessing
the greater proportion of correct
responses to incorrect responses
means we can be more confident that
subjects are doing more than
guessing
binomial test used to decide whether the
proportion of correct responses is sufficiently high
to allow us to conclude that subjects can really
identify the sex of the walker
materials and apparatus
video recordings of 6 people (3 male and 3 female)
models walked from left to right and
back again in front of the camera
wearing reflective tape on their
shoulders, elbows, wrists,hips,knees
and ankles.
in each experiement the
models walked differently
and were in different
orders.
subjects viewed 10 trials of each
of 6 models, randomly
pre-recorded on video
write down m or f
5 point scale to rate
how confident they
were
results
5/6 walkers were identified correctly in
experiment 1 on the majority of trials (one
woman walker was consistently
mis-identified as male
overall, subjects made correct judgements on 63% of trials - if
the mis-identified female is excluded from the analysis then
nearly 69% of judgements were correct
for the trials which participants rated
themselves the most confident they
averaged 87% correct responses
subjects could tell when
they were looking at a
male or female
exp 2 - had to identify static people
only 1/20 guessed the lights
represented people, most guessing
xmas tree lights
3 and 4 - effect of different styles of walking on judgement
did not have any effect - ie arm swing
on judgements apart from making
them less confident and more likely to
guess
5 - number and positioning of point
light sources were manipulated
upper body cues found to be more effective
than lower body cues
more specificr research needed ie
guessing se with just ankle lights on
discussion
insight is used to design modern
computer graphics
is fastinating
grammar of movement - increased speed =less grammatical
can recongise the sex of a person just
from the movement of lights attached to
their body
Form derived from patterns of movement generated by living
forms Special form of SFM Present very early (4 mnths) in
perceptual development (Fox & McDaniel, 1982; Bertenthal, et
al., 1987) However, experience plays a significant role Some
living object forms are easier to detect than others Human gait
is easier to detect than other animal gait Human figure activity is
harder to recognise if inverted Remains unscathed as we age
Form Object shape - early stage of identification (area V3) Contours and artificial contours Contours of light
boundaries (EDGES) First step to building up a representation of the visual world (Marr, 1980) Form can be
implied Structure from motion (SFM) Object form can be perceived from movement Very little information is
needed to convey form
sensation
initial stimulation of our sensory systems - sight, hearing
perception is in
effect, derived from
an endless stream of
eternal information
and influenced by
our arousal states
and past experiences
attention plays a critical role in
making sense of our sensations
audition (hearing)
the ear
detect sound waves
sounds differ along 3 dimensions -
amplitude, freq and compleity
outer ear
compromising of the pinna, the auditory
canal and the tympanic membrane
the middle
ear
compromising the ossicles - made up of 3
connecting bones (hammer,anvil and stirrup)
and the eustachian tube - which helps
regulate air pressure
the inner ear
compromising the cochlea
page 86 on taking in sound of
essential psychology
seeing (visual)
80% of info comes from
visual world
the eye
light enters the eye through the cornea
passes through the pupil and is focused
on to the back of the eye (retina) by the
lens
the retina contains photoreceptor cells called rods
and cones that convert light energy into
electrochemical signals
rods - extremely sensitive to movement as
they have good temporal resolution but not
to colour and they do not carry fine
detailed information
cones - responsible for fine detailed
vision in colour
bipolar cells -repolarise and
hyperpolarise in response to rods and
cones
blind spot is where the optic nerve is formed
eye to the brain
page 89 essential psych
sensation - the physical stimulation of the
sensory apparatus (effect of light on the retina,
vibrations on ear drum, surface pressure on the
skin etc)
perception - the faculty of percieving - the ability of the mind to refer sensory information to
an external object and its cause (OED) - the experimental comonent of sensation
5 senses
vision (sight)
eye -light receptive ganglion on cells in the retina
stimulus - electromagnetic wave forms
audition(hearing)
ear - timpanic membrane (ear drum)
irgan of corti and hair cells
changes in air pressure =
stimuli
somatory/sensory/haptics (touch)
skin - various mechanoreceptors
stimuli - mechanical pressure/deformations of the skin, changes in temp
gaustation (taste)
tongue - taste buds in papillae
stimulus - chemical substances disolved in saliva
olfaction (smell)
nose - cilia in the mucus layer of
the epithelium situated at the top of
the nose and back of the throat
stimulus - airbourne substances disovled
in the mucus
brain bits
primary auditory cortex = hearing
primary sensory cortex = touch
primary visual cortext = vision
amygdala and hypothalamus (taste)
pitruitary gland (smell)
recognition
recognising objects -
recognition is complex
multi sensory activity
effortless
perception is adequate not accurate - multi sensory
why does perception match
reality? (martin and foley
(1992))
physical stimuli are rich in information/ the
human sensory system is really good at
gathering info/ concepts shape our
perception
approaches
ecological approach
j.gibson 1950,1965
perception is
a direct
process
light is rich in info
4 main principles - the stimulus should not properly be
described in terms of the optic array not the retinal image/
perception is not static but active, movement of the observer is
crucial for generating info/ key element of optic aray is
invariant information
constructivism
basic assumption - perception is influenced by top down information
hypothesis and expectations
3 shared assumptions
active and constructive process -
more than sensation
perception = indirect by product
of external input (sensation) and
hypothesis
influenced by individual factors
(personal experience/situation)
gregory 1970,1980,1990 - wiki
external world is full of info but sensoryinput is impoverished. instead
sensory input form the basis a best guess about the stimuli and the
world
errors and illusions occur because of these
best guesses
computational approach
david marr's 1982 2.5 dimensional sketch
primarily (not exclusively) a bottom up account
mapping perception to the underlying
physiology
begins wiith the retinal image and
ending with high level
representation, attempts to explain
how perception is constructed
identified 3 levels of analysis
the computational level - what
needs to be figured out
the algorithmic level - how, what needs to be
figured out, is figured out
the hardware level - what is it
that does the working out