GoConqr has a new look! Let us know what you think.

Notes

Learning Theories for Experiential & Digital Education - created from Mind Map

Freddie Calhoun Learning Technology 10th grade English 1 page

Content of the notes (1)

Page 1

Experiential Learning Theory (Kolb)

Social Constructivism (Vygotsky & Piaget)

Connectivism (Siemens & Downes)

Definition

Learning occurs through direct experience followed by reflection and application.

Key Concepts

Concrete Experience, Reflective Observation, Abstract Conceptualization, Active Experimentation, and Learning by doing.

Example

Students create a real promotional video for a client, analyze performance, reflect on improvements, and revise their approach.

Definition

Learners construct knowledge through social interaction and meaningful experiences.

Example

Students work in teams to design a digital marketing campaign, sharing ideas and building knowledge through collaboration.

Key Concepts

Prior knowledge influences learning, Collaboration and discussion, Scaffolding, Zone of Proximal Development (ZPD), and Student-centered learning.

Definition

Connector who helps learners navigate information and networks.

Example

Students learn entrepreneurship skills using AI tools, online courses, YouTube tutorials, and virtual mentors to develop a business idea.

Key Concepts

Knowledge exists in networks, Learning is continuous and technology-driven, Ability to find information is more important than memorizing it, Digital literacy, and AI as a learning partner.

Information

Description
10th grade Learning Technology Note on Learning Theories for Experiential & Digital Education - created from Mind Map, created by Freddie Calhoun on 16/02/2026.
Created by
Freddie Calhoun · Feb 2026
Updated
Feb 16, 2026
Views
0
History
  • Created by Freddie Calhoun · Feb 16, 2026
  • Copied to Note by Freddie Calhoun · Feb 16, 2026
Rating

Feedback

What is it about?

What do you think of the new look?

How do you like it?